Def Tower Poll

Discussion in 'Planetary Annihilation General Discussion' started by beer4blood, October 29, 2013.

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How do you feel about Def towers currently.....

  1. They should be nerfed, theyre ivincible with a wall...

    6 vote(s)
    9.4%
  2. I like them as is....

    39 vote(s)
    60.9%
  3. unit hp should be increased to compensate...

    15 vote(s)
    23.4%
  4. I think they should be Stronger because im a turtle....

    4 vote(s)
    6.3%
  1. spazzdla

    spazzdla Active Member

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    I dislike multi planet units because of the insane amount of cheese strats people use to drag the game on for ever. Even if I own every planet they just bounce their c-man from plane to planet until I have each planet completely littered with orbial fighters.. :S.

    Your ecom should ALWAYS be on the brink... running positive metal is a massive waste of resources... I usually hold of on going factory happy until T2, which I better have done by 12 mintues or I am failing hard. If the one guy just hides behind his base while I am expanding and wiping people out.. it's going to go very badly for him. If he turtles his metal income will be limited to the metal inside his turtle, I agree 100% on chasing him around the universe is boring.


    IMO The best counter to nukes is control everything else wtih a few anti nukes making your energy supplies heavely guarded.. I don't even bother protecting my factories(say for one adv that sits beside my 1st orbital factory and my eng supply), I spread them apart so nukes are almost a waste.


    That is actually how I planet cracked this one guy that left planet and spent 20 mintues turtling on the planet instead of taking control of it, tsk tsk. Land on the planet, 30 orbital fighers, 3 drops ships with 3 adv bots. The guy had two nuke planets.. Put each bot in a differnt spot and started spaming factories everywhere.. The planet was mine in no time.
  2. spazzdla

    spazzdla Active Member

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    I should go into detail about my bot spam or a little bit anyways. I dont' start really going factory happy until about 12-15 min in when I've gotten to T2.. but at that point it's like super crazy factory mode. The first T2 plant I build constantly builds T2 construction bots.. never stops. I have 3 groups at my base that build w/e, and I just keep constnatly launch out groups of 2 T2 bots building factories, T2 metal and T1 defense as they go along their mission of infecting the planet with the spazzdla virus lol.

    I still get a decent inital rush out as I like to open with 4-6 bot factories. Me calling it a rush is wrong lol, shouldn't call it that. It'more of an early attack. My 5th normal bot out usually builds me 5-6 more bot factories. Still though that 8-10 mintue attack is devistating, unless it's blind.
    Last edited: October 29, 2013
  3. jurgenvonjurgensen

    jurgenvonjurgensen Active Member

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    Oh, looks like we've got a badass here claiming to be the best player on the server. Everyone knows how to bot spam; you're not special. Chances are you only think your bots are doing fine against turrets because you're simply out-spending your opponent because most players don't know how to eco. Just because you often don't need to cost-effectively counter turrets because the average player is a paste eater doesn't mean it shouldn't happen, since at some point this game is getting a ladder.
    beer4blood likes this.
  4. spazzdla

    spazzdla Active Member

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    Hum maybe I have been going against to many new players.. Most people never build more than like 4 bot factories and it confuses me.

    However if you are losing to a turtler...........................
  5. zaphodx

    zaphodx Post Master General

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    Join the IRC and play some mildly competent players. You will never get good bashing noobs.
  6. igncom1

    igncom1 Post Master General

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    Playing against the same type of opponents can actually make you a little complacent as you start to adapt and specialise against them.
    beer4blood likes this.
  7. spazzdla

    spazzdla Active Member

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    I play anyone who is online, *shrugs*.
  8. jurgenvonjurgensen

    jurgenvonjurgensen Active Member

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    When did I say that? This is about style of play, not who wins. Pelter creeping turtles every time is dull, but it's the fastest way to win because bots are so bad against turrets and there's no viable T1 options other than bots, really.
    beer4blood likes this.
  9. beer4blood

    beer4blood Active Member

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    exactly...... sad that one laser two missiles and one or two pelters walled in is almost an insurmountable obstacle for t1, if you do defeat it, it was with an EXTREMELY disproportionate amount of units. It should be disproportionate but not that much.....idk maybe I should be experimenting with ants more, but I like the speed and price of my bots
  10. spankyharrison

    spankyharrison New Member

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    One other thing to keep in mind when comparing the relative "cost" of defenses vs units.

    Time.

    Defenses take a lot more time to create than units. Not necessarily in build time, but in actual human time and effort.

    For each unit I create, I simply select my factories, shift click a few dozen times, and then go do other things. Voila, a zillion tanks/bots that I can send to attack anywhere I want.

    However, with defenses, I have to select a group of engineers, move them to the front, and queue up every single turret, one by one. And if I want walls, I have to queue those up too, and if I want an actual balanced defensive line, I have to queue all that up too.

    Ultimately, while its still certainly doable, queuing up 30,000 metal or whatever of balanced defenses takes significantly more work than queuing up 30,000 metal of units. And after all that work, the units can still usually walk around the defenses if they are concentrated, or punch through a weak point if they are not.
  11. beer4blood

    beer4blood Active Member

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    ^ yes but line building will be added eventually cutting a lot of micro from walls and turrets.....
  12. beer4blood

    beer4blood Active Member

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    Actually for those of you screaming to much micro line building will alleviate many of your worries and unlock oodles of time. I still remember when line building hit TA .. it was a glorious day.
  13. beer4blood

    beer4blood Active Member

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    My point isn't that it would be easier either just that it be possible...... granted a plethora of walled defense will be basically impregnable which is fine..... but I'm seeing much less than a plethora destroy gobs of units

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