why can't all factories have on the right corner of their units list a "move order"'which translates to a Queue rally point! it goes like this: 1) select a factory and have a rally point (A) 2) build 5 fabs then 3) click on the "move order" from the factory's units list, click a new rally point (B) 4) build 5 tanks what will happen, the factory will build 5 fabs to rally point A then 5 tanks will roll out on rally point B what do u think? EDIT: there are many scenarios that can benift from this, for example: I have 10 factories, each has its own rally point that i do not want to disturb lets say I need 10 fabs NOW, I would select all factories, click ctr+fab then ctr+"move order unit" what will happen, those 10 fabs will have their own same rally point, so I do not have to look for them while scattering around with the original rally point nor I need to modify it
Simple; Factory A is building 5 ants and 2 Spinners on loop(it'll come eventually) It has Factories B, C and D assisting it. B,C and D build units from A's Work list and sends them to A's Rally point. If you need say, a bunch of fabbers right now what you do is select Factory B and queue up 5 Fabbers, it will build those and send them to B's Waypoint.m it will then return to assisting Factory A. Mike
this does not solve the problem though I wand a factory to build 30 ants to rally point A then 30 other ants to rally point B in a loop or 10 ants a bit far from base, then 1 fab near base in a loop
Why not just use separate factories? It's not like you won't have plenty of factories available. Mike
there are many scenarios that can benift from this, for example: I have 10 factories, each has its own rally point that i do not want to disturb lets say I need 10 fabs NOW, I would select all factories, click ctr+fab then ctr+"move order unit" what will happen, those 10 fabs will have their own same rally point, so I do not have to look for them while scattering around with the original rally point nor I need to modify it