Balance Ideas

Discussion in 'Monday Night Combat 360 Wishlist' started by Shammas Draft Picks, January 14, 2011.

  1. Shammas Draft Picks

    Shammas Draft Picks New Member

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    Assault:
    -Bomb cooldown does not begin until existing bomb is blown up.
    -Bomb cooldown increased.
    -Assault rifle reload time doubled.
    -Decrease amount of damage done by bomb and grenade launcher to moneyball.
    Gunner:
    -Minigun range increased, but not as far as pre-DLC.
    Support:
    -Airstrike cooldown returned, or at least decreased.
    Tank:
    -Charge cooldown increased.
    -Frequency of rail gun criticals increased to at least be a factor.
    -Rail gun damage on moneyball slightly increased.
    Sniper:
    -Sniper damage on moneyball slightly increased.


    -Decrease frequency of bouncer spawns on Spunky Cola.
    -Fix spawn airstrike and deploy glitches.
  2. JON10395

    JON10395 New Member

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    I support all of this.
  3. Billy Rueben

    Billy Rueben New Member

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    I want to add:
    Lower the amount of damage the bomb does to the Moneyball.
    Increase the damage output of the LazerBlazors slightly.
    Increase the speed of rockets fired from the RockIt Turret.

    Also, I think instead of increasing the damage done to the moneyball from the rail gun and sniper rifle, they should lower the damage done by the Support's shotgun and the bomb as I have mentioned above.
  4. JON10395

    JON10395 New Member

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    As far as damage to the moneyball, I would think closer range weapons should do more damage than long range weapons.

    Assault rifle>grenade launcher
    Minigun>Mortars
    Katana>shurikens
    ...
    I know that this is already the case for some classes but I think it should be universal.

    It just seems a little ****ed up that some classes can drop 50% from the moneyball before you know what happened. To maximize your moneyball damage, you should have to take more risk, IMO.
  5. SteAmigo1

    SteAmigo1 New Member

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    the gunner is perfect as it is..it doesnt need any balances changed

    and doubling the assaults reload speed to harsh, but the rest of the assault changes are good

    and the support air strike should not be faster to recharge...its a one hit kill...it deserves to be slow at recharging

    and the shitload of bouncers is the fun part of spunky cola...its different from the other maps
  6. Billy Rueben

    Billy Rueben New Member

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    I can't remember the last time I was killed by an airstrike that I didn't throw myself. The recharge time on that thing needs a decrease, OR the time it takes for the airstrike to hit the ground needs a decrease.
  7. Im Hudson

    Im Hudson New Member

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    I'd nerf railgun damage to all bots by half or close to it. Tank is way too good at long range and close range bot pushing. Especially when product 3 will also clear bot waves. Leave his long range pvp and close range bot pushing untouched and slightly increase charge cooldown.
  8. PohTayToez

    PohTayToez New Member

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    These are two things that I can't agree with more. In my opinion, right now the bomb is the most overpowered skill in the game. It's more useful than an airstrike, yet the assault the toss them out about three times as often.
  9. Billy Rueben

    Billy Rueben New Member

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    Personally I like the Bouncers on Spunky. It makes the bots at least something of a threat, and not just free money/juice.
  10. That Dutch Guy

    That Dutch Guy New Member

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    Two things I don't agree with are the doubled reload time on the assault rifle and the bouncer spawns.

    I've never heard anyone complain about the assault rifle, especially not about the reload time?
  11. Shammas Draft Picks

    Shammas Draft Picks New Member

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    The reason for less bouncers is because it contributes to bad frames. The reason for the AR is because it is a weapon that takes little to no aim, does a good amount of damage, and reloads in under a second. Every other class' primary killing weapon takes at least 2 seconds. Even if you double the reload, it still is faster than almost every other weapon. It would also mix up the standard Armor, RoF, accuracy, crit builds you see.
  12. InsolubleFluff

    InsolubleFluff New Member

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    - Bomb needs to be destructible and recharge upon detonation/destruction. Does not need extra time as this will already add seconds.
    - Bomb needs to do less damage to money ball
    - Assault needs to be less dangerous with the AR at long distances
    - Tank rail gun on bots needs to be reduced, but not halved.
    - Tank charge needs to be SLIGHTLY increased ( don't nerf him Uber!)
    - Support air strike needs to recharge only slightly faster than it currently does, but definitely not as fast as pre-dlc.
    - Assassin needs her many bugs fixed and she'll be fine.
  13. Shammas Draft Picks

    Shammas Draft Picks New Member

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    I thought of another one. Make the bomb not light people on fire. I don't know if Uber could do this, but it's a big thing. Or just reduce the bomb 3 radius.

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