** new HUD idea **

Discussion in 'Monday Night Combat PC Wishlist' started by fxs, January 12, 2011.

  1. fxs

    fxs Member

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    A new HUD based in some suggestions of my previous thread: viewtopic.php?f=29&t=5883

    MNC HUD is great, nothing to say about the artwork... fantastic. Only 3 thing bother me in the current layout: chat (never pay attention and cant read with that tiny font), kills info (very hard to identify which team belong the kills), skill level (never look to know if is full or not).

    Remember, some itens are not present in current game and this are only a proposals... so the screen seems to be more "polluted" that normal. Chat, kill info, Radial menu, life level will only appear when requested.

    current UI
    [​IMG]


    (click for fullsize)
    [​IMG]

    HUD with Radial Menu ON and new Reticle/Life info (click for fullsize)
    [​IMG]

    Now i will try to explain all these parts:

    [​IMG]

    1) Team Logo
    2) Moneyball life level
    3) Moneyball Protection. Works like in NHL when someone scores... light and buzzer will get all attention
    4) Round Time. Numbers can blink or this clock can be hide and go slide up when Overtime come
    5) Round Count. For gamemodes that request more then 1 round per map

    [​IMG]

    A - Normal mode
    1) Your position (arrow with your team color)
    2) Team members
    3) Team Moneyball
    4) Enemies
    5) Direction to the enemie Moneyball (if your not so close)

    B - Sponsor mode
    Minimap can be cover sometimes, just for a few seconds, by sponsors or by Bulleyes (when he's appear).

    [​IMG]
    Nothing new, self-explained. Only thing is keep team colors for all nicknames. Much more easier to identify

    [​IMG]

    1) Selected character with your team colors
    2) money available
    3) Selected weapon and bullets count

    [​IMG]

    1) Juice level bar
    2) Skill level
    3) Skill charger (if is ready, glow and show this green bar below)

    [​IMG]

    A - just a reskin of current

    B - life and weapon bullet levels add
    1) life level
    2) reticle (assault for this example)
    3) weapon bullets level

    [​IMG]

    works like in Left 4 Dead. Hold a button to show Radial Menu then move mouse to some option. Release the button and get the action.

    [ attack ]
    1) Attack by the left
    2) Attack by the middle
    3) Attack by the right

    [ requests ]
    4) Spawn Bots
    5) Protect Moneyball
    6) Build Turrets

    [ defence ]
    7) Defend the right
    8) Defend the middle
    9) Defend the left

    [ actions ]
    10) Laugh
    11) Help (can add a icon above of the player head to alert your team)
    12) Taunt

    13) Reticle B (life and bullets levels)

    -------------

    hope you enjoy it

    ;)
    Last edited: August 17, 2016
  2. Mibuwolf

    Mibuwolf New Member

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    Re: ** new HUD **

    If you want them to allow players to create custom UI mods for themselves, that would be fine so long as it would be easy for them to implement, but I don't think it would be.

    Also, although your artworks looks pretty amazing, It just doesn't feel like MNC. :(

    MINIMAP IS A NO! :|


    edit: You also realize that xbox players would be highly furious if the PC got so much extra content and customization, right? Such as minimaps, etc. :?:
  3. zarakon

    zarakon Active Member

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    Re: ** new HUD **

    I like it, except for two things

    1. Minimap is a no. People should need to stay aware of their surroundings by actually looking around.

    2. There's no reason to take up space with a picture of your character in a 3rd-person game. You already see your guy right in front of you all the time.
  4. Mibuwolf

    Mibuwolf New Member

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    Re: ** new HUD **

    But what about spies. They can disguise themselves as... oh wait.
  5. [UBER]Hellchick

    [UBER]Hellchick New Member

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    Re: ** new HUD **

    Nice work, fxs!
  6. Ekanaut

    Ekanaut Uber Alumni

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    Re: ** new HUD **

    Great work and I like the aesthetics.
  7. Mibuwolf

    Mibuwolf New Member

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    Re: ** new HUD **

    I suppose since you guys are reading this: Do you guys have any way for the players to be able to customize a few features towards the players HUD?

    Much like you would see in WoW or something :lol: .
  8. grimbar

    grimbar New Member

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    Re: ** new HUD **

    Too much visual clutter. Less bars, less info, no minimap, heck you could forgo the crosshair in this and just live with a small note if you're low on health and you'd still know enough
  9. Ekanaut

    Ekanaut Uber Alumni

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    Re: ** new HUD **

    Our UI system is horrible to work with, tweak or customize. We're going to switch it out to a better system down the road.
  10. Mibuwolf

    Mibuwolf New Member

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    Re: ** new HUD **

    Hmmm. Sounds good I suppose. I actually like plain HUDs myself. :?
  11. Ekanaut

    Ekanaut Uber Alumni

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    Re: ** new HUD **

    I'm talking about the how the HUD is constructed not how it looks. I'm for less cluttered HUD as possible but we have lots of info to convey in the game. We had a minimap for the longest time and took it out because you end up playing the minimap game not the real game.
  12. Mibuwolf

    Mibuwolf New Member

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    Re: ** new HUD **

    Oh, gotcha.

    Quoted for truth, brotha. :cool:
  13. fxs

    fxs Member

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    Re: ** new HUD **

    no problem, this artwork is not intended to fit exaclty as MNC artwork... is just a layout suggestion.

    i prefer score at top and i think this will get more attention from both teams because i never see when moneyball is unprotected and attacked (most of american sport have a light buzzer when someone scores lol - this remind me American Gladiator :D ). i prefer skills at middle to see what/when is full... chat with some background...

    Dont know if will have customizations, but this can be used as study at least.

    i think minimap is a kind of useless too, all maps are very smalls for that. I just predicted the area and how sponsors can interact with that for those who would like a map ;)

    Agreed with character at corner... my idea was add what sponsors (perks icons) that's in use for that class but was not good and i remove.

    thx guys :geek:
    Last edited: August 17, 2016
  14. Oscar

    Oscar New Member

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    Re: ** new HUD **

    Nice work fxs,it looks amazing to me ,but only thing that I dont like is minimap :)
    Keep up the good work,OscaR ^_^
  15. RaTcHeT302

    RaTcHeT302 Guest

    Re: ** new HUD **

    I came, I mean..this is awesome lol.
  16. playeremers

    playeremers New Member

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  17. Mastah

    Mastah New Member

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    Woah, amazing work :D
  18. Super Joe

    Super Joe New Member

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    Just get rid of the minimap, and it's a great idea. But like everyone says, need to change the look. Then again, as you said, you weren't proposing a look, just the layout. So it's all good!
  19. RaTcHeT302

    RaTcHeT302 Guest

    I second this.

    It's really unfitting but layout is fine :mrgreen:
  20. iammclovin117

    iammclovin117 Active Member

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    Love it!!!!

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