My list of bugs and features that should be addressed

Discussion in 'Monday Night Combat PC Feedback and Issues' started by cEv, January 13, 2011.

  1. cEv

    cEv New Member

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    From one video game developer to another - I've been greatly enjoying this game so far, I can see it being very successful and you guys have done a brilliant job in making something very fun and addictive to play :)

    Below are my observations/bugs/comments from the past few days of playing this title (mostly multiplayer).


    Must Fix
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    *Ability to join games from friends on steam (currently asks for passowrd that doesn't exist?).
    *Ability to view friends game info via right click.
    *Ability to add servers to favourite even when they're full and can't be highlighted.
    *Filtering options in server browser don't really work.
    *Server browser more reliable (sometimes shows 0 servers, sometimes 20).
    *Servers show as full/empty when they're not.
    *Ability to queue/autojoin a full server.

    Should Fix
    --------
    *The custom class/endorsement screen should show default endorsements when picking a class.
    *When editing a saved class it should show those previously set endorsements, it seems to wipe them.
    *Server browser should sort by ping reliably, but also allow for sort by slots?
    *Filter option for dedicated servers only.
    *Show ping on ingame scoreboard.
    *Disable/grey out manual team color select for auto assign servers.
    *Show server name on ingame scoreboard.
    *Ability to turn down music (menu) seperate from soundfx.
    *Show in server browser if server doesn't support custom classes.
    *Hard to tell when you are being healed by support beam / when your beam is connected/disconnected to someone.
    *Heal/hurt beam should lock onto closest pro before bots.
    *Turrets should target pros before bots.
    *First players to pick a side/colour should have higher priority to join that side.
    *Identify which turrets you currently 'own' on the map.

    Nice to Have
    --------
    *A minimap or option to view the large map during gameplay, really critical to understanding what side the bots are breaching, but you must die to see it.
    *Button assign for screenshots.
    *Show FPS/netgrpah command (if it doesn't already exist?).
    *Votekick for hackers or idles.
  2. wug_

    wug_ New Member

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    few good ones there, those server browser/steam friends ones are the most annoying

    awesome game though been having a lot of fun playing the beta over the last week, welcome break from TF2
  3. Mibuwolf

    Mibuwolf New Member

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    A lot of this has been discussed already and they are probably working on it.

    You can view your friends info already. Just fill in a fake password and you get the info AND you can autojoin via queue.


    ^^ i think that's to prevent entire teams stacking. So they'll balance it in the case everyone goes "all blue".

    And what if they change timer? if they change overtime? They can't display it all. Best they can do is display server details in a separate screen and i dunno if they'll be able to do it by release. You know a lot of this will have to be patched or something after release.
    That's the point of the game. Otherwise bots would NEVER breach.

    Pretty sure it does.
  4. cyzmyass

    cyzmyass New Member

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    Nice list, also add feature to see player list on server browser, including their lvls, that way players can find a game more suitable for them.
  5. Mocky55

    Mocky55 New Member

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    YES! definitely add a minimap, in the corner of your interface. It's such B.S. suddenly getting the Defeat screen just because a jerk knocked down all your turrets and then an assassin came and and knifed your money ball to death, without anyone noticing!
    An entire army can even break into your teams base without someone in the front lines noticing. This is a Strategy game after all that kind of information is crucial to respond to stuff.

    What sense does that make? A minimap would improve this game alot. Please add one UE.
    Bots would ofcourse breach if that team makes the better decisions.
  6. cEv

    cEv New Member

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    good to know, thanks. i did read the known issues post before posting :)

    disagree, i think that's what the random teams switch is for.

    I see they do actually display it, i just hadn't noticed it, so ignore that one.
  7. Mibuwolf

    Mibuwolf New Member

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    No. I don't see how it would help the game at all. Stray away from Call of Duty. This UAV is offline buddy and should stay offline.
  8. DeadStretch

    DeadStretch Post Master General

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    If you pay attention to the little shield icon next to the teams Moneyball healthbar it will let you know if the shields are up or down.
    Full Screen-
    [​IMG]

    [​IMG] - Shields up.
    [​IMG] - Shields down.

    I've said it before why do you need a minimap when the maps are mini in themselves?
  9. Mibuwolf

    Mibuwolf New Member

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    I just wanted to point something out:
    Assassin knifing the moneyball? Oh god, you must have stupid teammates and stupid enemy players. :lol:

    Oh, and the fact that no one noticed is even more sad.

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