Turrets with juice sounds like a fun thing... would make turrets so much more useful and not exactly op as they would need time to build up the juice just like any pro... or maybe a pro ( support ) could have the option to buy juice for the turret!!! 500 bucks for turret to have juice? more maybe? idk. the juice would be activated by the player who bought the turret maybe or the juice can automatically kick in when the turret loses all its hp! and is given new life haha . that one sounds kinda op..lol just a suggestion. what do you guys think?
It would most definitely make Blitz be 10x easier. I don't see a problem with it seeing as you're sacraficing your own Juice into it. However, I don't think it will happen. Good idea though.
No. - Rock-it 3.3 with Juice would be overpowered. - Games would always end in overtime since bases would be even stronger than they are now.
would be poetic irony, a turret juicing on a n00b. instead of... you know, the other way around. like it currently is.
cool ideas. im not sure if a 3.3 rocket with juice would be that op as it takes a while for juice to be gained on turrets. especially if that turret doesnt see any action from bots/pros. but than again it may be overpowerd . i think im just obsessd with the concept of juice. i dont really like how after u see 1 enemy juice suddenly the whole enemy team has juice and ur team cant do anything to get them out of the base. a juiced turret would strongly help defenses of a base. turrets are not as good as they could be.
there could definitely afford to be an anti juice turret. a turret strong against juicers, or that drains juice. that would definitely help. would it be OP? no, juicers would still be able to break turrets even with it in range. they just wont be able to break ALL of them.
Try using a shave-ice 3.3 and rock-it 3.3. That's enough to bring a juicer down a whole chunk of health.
I'd have to disagree there. i have never gotten " a whole chunk of health" by a 3.3 ice + rock-it unless there was 2+ pros babysitting these turrets. but yes if the juicer doesnt know how to dispatch the turrets properly and sets his self/herself up in the line of sight i guess it can be a problem. Most "Pro" pros know how to dispatch most turrets with ease. 1 juiced any class pro can demolish 3.3 turrets like hotcakez on saturday morning.
So people who are good at the game should be penalized with even stronger turrets? I disagree. A game with a base that is too strong for pros to kill simply turns out to be a long and slow paced one. Then at the end when the juice rush kicks in, all these turrets will be meaning nothing as all hell breaks loose and focuses on the money ball. I'm sorry but how could an idea like this ever be taken credible when it deterers fun rather than increasing fun? I mean it's silly just thinking that turrets could juice. Next you'll say bots deserve juice. Then Pros will need something other than Juice. Then the turrets will need that, then the bots will need that, then the pros will need something else, you get the cycle.
turrets never are impossible to kill. having the same juiced up assassin ( 1 pro ) mash all turrets in the base because turrets just cant keep up with how fast an assassin gets juiced makes it horribly fun... my idea is here to extend the overall game time. games that end in 1-2mins of starting is not exactly my idea of fun. it will atleast give less exp players a chance to fight back... all im saying
omg everyone i found someone who likes 45 second games! call the president! seriously, i think with a really strong team, turrets may be strong enough. not turtling, but pampering mixed with good juice-killers and a bit of tactical field control. but most of the time turrets die repetitively and the game ends in a minute and a half (effectively anyhow, as thats when the killfarming begins until the bots finally destroy the ball) they could stand to work on this. its came a long way, for that i grateful.