Asteroid / Moon capital ships?! +Star Gates

Discussion in 'Planetary Annihilation General Discussion' started by jiml3obob, October 3, 2013.

  1. jiml3obob

    jiml3obob New Member

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    So we already have the engines to move planets. Why not have the option to strafe other worlds with nuclear missiles and long range missiles and artillery? It was mentioned in the pod cast that moving the orbits around was on the drawing board. This would be a logical extension of that system.
    It could also serve as a carrier for large scale planetary invasions. I know there has been a no shields tag, but ships are cooler with them.

    The way I see the implementation is as follows.
    You build your Planetary rockets, gain control of the world and get the ready button available.
    The Halley Rockets then give you a few build options (maybe shields, base defense range extenders, navigation upgrades, drop pod bays, medium sized star ship yard, and maybe even capital ship class weapons)
    This would give us a nice tool to expand into the galactic war area of the game.
    It does not even need to have mid space combat, it could be done moving from one orbit to next orbit.

    Next idea, Star Gates...
    Make them expensive to run / build.
    Make them drop-able from transports and reasonably tough. (Maybe a tiny bit more than a nukes worth of damage)
    Let all terrestrial vehicles use them.
    Waiting for stuff to move through the solar system over and over is kinda boring.
    spunter likes this.
  2. spunter

    spunter New Member

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    I personally like every Idea here. Perhaps, it could be that you only can change orbit around if your commander is on the moon/asteroid so it's a special thing, and the openent knows were to hit, raise the stakes so it's an all or nothing thing. But you wont be able to crash the moon if the commander is on obviously. Good ideas, I hope the devs agree.
  3. s1dhu

    s1dhu New Member

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    Hello, Ive created 3 halleys on a moon template however I have no idea how these turn on. Any idea?
  4. jiml3obob

    jiml3obob New Member

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    I have found you need to shrink the radius and mass of the moon to get it to work atm.
    then a "Ready" tag comes up next to the planet lest when you are zoomed out on the solar system.
    Click and fire.

    *Wont work if your commander is on the planet.
  5. jiml3obob

    jiml3obob New Member

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    Even better since the game won't let your command ride planetoids to his death anyways.
  6. hahapants

    hahapants Active Member

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    This has been recognized and is a current work in progress. One will soon be able to change the orbit of a moon/asteroid for bombardment of an enemy planet. This is where the upcoming unit cannon will play a large role.
  7. brianpurkiss

    brianpurkiss Post Master General

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    Stuff like that has been discussed. As far as I'm aware, Uber hasn't said whether they'll have interplanetary nukes or missiles and the like.

    Stargates certainly are a nice idea though.

    The energy consumption would need to be massive though. And probably the farther the transport, the more the energy as well as the larger the unit, the more energy.
  8. neutrino

    neutrino low mass particle Uber Employee

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    We simply haven't gotten to this stuff yet. Orbital / Interplanetary is the rawest stuff in the game and is going to continue to expand and have work done on it.
    spunter likes this.
  9. sledge131

    sledge131 New Member

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    While we're on the topic of interplanetary warfare, I figured I'd just throw an idea out there in case it hasn't been mentioned yet. Obviously nukes and anti nukes can be used to plink away at incoming asteroids that have been strapped with rockets, but have the devs made any headway on firing/positioning an asteroid to destroy an incoming asteroid? I mean, its the ultimate Dikembe Mutombo of RTS's.

    "Oh hey, I see you fired a f***ing moon at me. I'm doomed, right? NOT IN MY HOUSE, SUCKAS"

    I don't know, it just seems logical. And epic. But also common sense as far as interplanetary defense goes. Sacrifice one base to save a larger, more valuable one. We've never really been able to move an entire base to block an incoming shot before, and if you look in strategist and defensive fortification theories, they discuss what it would be like defending in space, where you have to defend 360 degrees. Pretty sure they cover that in Ender's Game too, although I hate to reference that too much.
  10. jiml3obob

    jiml3obob New Member

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    Funny thing about that, I just had a game where we targeted various moons mid trajectory and ofter 1 hit the game broke. The orbit system broke down, planets left the system, my commander froze in the middle of space never to be seen again.
    spunter likes this.
  11. spunter

    spunter New Member

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    Ya I had a game were I was just putting the game through load bearing paces, we had literaly hundreds of units of all kinds and tons of asteroids all fighting and firing at the same time. The moons and asteroids were chasing each other out of the system, newly built Haily rockets wouldn't fire, and the units I had on the ground on the big planet had major problems in the sense of chopping. It also took a few hours for my commander to finish his trip from the asteroid that was fired to the main planet. If anyone is curious I'm using an I5-2500 3.3Ghz and 8 GB of ram I know it isnt bleeding edge but it was just in case someone wanted to know.

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