Was talking to some people about the possible future methods of dealing with moons coming flying atcha, and this thought sounded particularly awesome. What if, as the moon is on a collision course, you could fire an army at it to attempt to sabotage the engines? More than that, what if you could send an army along with some engineers, and attempt to build your OWN halleys on the other side of the moon to send it flying back the other way. What you're left with is this smaller-scale skirmish on this moon hurtling through space as both sides are in a tug-of-war over it's destination, with new engines being built and old ones being taken down, sending the moon hurtling back and forth through space until one side gains the upper hand. Can just imagine the tension as your armies storm the enemy halley's while your capital planet (and the target of this collision course) comes into dreadful view oven the horizon, getting bigger and bigger in the sky and reminding you how little time you have to change this rock's direction. As the attacker it'd also mean you'd need to leave a regiment of loyal warriors on your halley'd moon to defend the engines til the very bitter end, forcing you to build a sort of doomed army that will ultimately be melted when the planets collide, but ensures that nobody stops it happening.
I'd much rather a MOAB to chuck at it in defence, then have the 1000's of little bits of moon rain down on the whole planet including the person that fired it
Or what if you could a. Send another moon to deflect it or b. (I know this isnt possible in the game but its funny anyway) move the planet out of the way? Taking over the engines sounds like a good strategy although I dont think it will be part of the (current) game mechanics? A race to be the first to complete the engine set does sound cool.
Wait, I am confused. Isn't that already how it works? You have to build however many halleys the asteroid requires plus additional ones one-for-one for however many your enemies have.
Yep, that's how it works. The problem is that right now you are not able to get an army on another planet. Well, you could get a fabber on the asteroid or even your own commander.. but that isn't really going to stop the asteroid if they got defences.
Eventually there will be a way to mass assault the moon. Currently, it takes a long time just to build 1 transport that carries one guy. So whoever lands first is very difficult counter. He might have a few orbital fighters up, plus other defenses. But whoever wins space race, unless close kind of wins if asteroids are in play.
Oh, to start on an asteroid, either the enemy has to have a weak enough presence to allow you to peacefully build opposite from them, or you have to fight your way in with orbital fighters until you get a hot LZ to build upon.
I think Uber has hinted at wanting to do this. Once the Unit Cannon is built, and Orbital becomes less derpy and T3-ey, we will probably see more interception of asteroids in-flight. Also, asteroids need to have their travel speed drastically reduced. If you have an asteroid on the very edge of the system fly a loop around the sun and into a target planet, it takes 1-2 minutes max. It should take something like 10 minutes; uncounterable KEWs (read as Kill-Everything-Weapon in this particular case) are boring and function exactly the same as Game Enders from SupCom, which nobody built because they were too expensive in comparison to T3 Artillery. Edit: Aww, I just realized that I missed my 1337'th post. :C
That would be awesome. I hope @MushrooMars is right in saying that Uber is trying to have it in the game!
I think their should be some form of halley level weapon, that instead destroys the wide area which it is built upon. That way you can at least go scorched earth if you can defend it on an asteroid which your enemy is camping on to make a kew or spamming unit cannon.
when the abilty to fire nukes at other planets get finished you could then target the engines on the flying moon if they don't have antinukes of course.
i agree; making the time it takes for the planet to hit the target longer will give the ones that are on the target planet a chance to make a counter-attack.
It might work better to slow the planet's attack time down a little but warn the other players the moment the engines start up (only if they have a deep space radar, otherwise they wouldn't get the warning until just before impact). This would give time to attack the moon, or evacuate the planet while still keeping the effectiveness of the weapon. The in game reason for such a warning could be that the deep space radar sees the moon making un-orbit like movements and sends an alert to the commander. (In the future it could be in the notification system but for now the sound works.)