Simple UI idea - build area plot of buildings through click-and-drag

Discussion in 'Support!' started by rmaynard, October 3, 2013.

  1. rmaynard

    rmaynard New Member

    Messages:
    25
    Likes Received:
    2
    It's quite likely someone else has already suggested this, just seems like an easy way to build multiple buildings with one click would be -

    Click and hold (like you already do) to rotate the building on the spot
    Dragging the mouse away from the initial point to plot out a queued grid of buildings of that type, at the orientation you rotated the initial building to. Terrain collisions/impassables are removed from the grid without blocking the overall plot.
  2. kagaku

    kagaku New Member

    Messages:
    10
    Likes Received:
    13
    Seconding this. I believe SupCom had this feature and I loved it. Great for making nice orderly patches of energy planets or small rows of factories.
  3. rmaynard

    rmaynard New Member

    Messages:
    25
    Likes Received:
    2
    As I was picturing it I realised you would actually need to lock rotation before dragging the box, if you're still able to modify rotation as you drag out you'd essentially be stuck in one dimension, one row of buildings, set by distance from initial point.
    You'd need to add shift once you're happy with rotation to start the drag, but this fits in with the existing UI concept of using shift for queuing so it probably wouldn't be too awkward.
  4. JWest

    JWest Active Member

    Messages:
    264
    Likes Received:
    89
    Another feature I miss from SupCom... Mark down my vote for this as well, it would be great to have.
  5. liltbrockie

    liltbrockie Active Member

    Messages:
    314
    Likes Received:
    160
    I believe this is a confirmed feature. Just not in there yet.
    rmaynard likes this.

Share This Page