In the kickstarter trailer you showed interplanetary rocket that drops burned stages, like real rocket. So, will you implement this feature in the actual game. I think ICBMs with nukes should have staging too, and wasn't flying all the way to the target as one piece beacouse space rocket is just a large ICBM. Also ICMBS should not fly over the surface but use ballistic trajectories. Maybe each one can have multiple sepatating warheads? Or there can be two different kinds of nukes: one-stage short range and planetary-range ICBM with multiple warheads. Anyway, I don' t like to see nuke flying over the surface all the way as one heavy piece - it is not cool for such great game. Also I wanted to ask: will you make orbital units actually orbiting? You have nice physical simulation between planets but this magical layer of floating satellites is starnge. Anyway, you made great job and I just want to tell my thoughts wahile you can implement something cool.
Rocket staging is a cool idea but what's so strange about the satellites? They can be geosynchronous or they can just keep their altitude, we have the tech to do this now.
Geostationary satellites can only have orbit in plane orthogonal to the axis of planet rotation to be statc with respect to the surface of planet. Keepeng altitude requires continiously wasting fuel or fantastic antigravs.
Ballistic trajectories are ellipses. A low-altitude solution exists that looks like the missile is "flying over the surface". Ballistic trajectories only look like parabolae when the curvature of the planet is low, which isn't true when you're firing over a significant fraction of its circumference. This solution isn't used IRL because of air resistance (and airspace violation issues, I guess), but the wonky scales mean all bets about how high the atmosphere goes are off.
There was a GIANT thread about this while the game was still alpha (and multiple other threads on the issue too) and it looks like orbital will stay pretty much how it is. You can tell a sat to orbit using patrol routes if you want a slightly more realistic feel, even then it'd be nice to have a "ring orbit" mode you could quickly setup. I think it'd be really interesting to have more realistic orbital mechanics, but at this point I'm pretty sure the devs have decided to go this way. Seems it's to streamline commands (and command-chaining) over all the layers.