Now that Halley's are in the game, how do i use them?

Discussion in 'Planetary Annihilation General Discussion' started by arikitty, October 1, 2013.

  1. arikitty

    arikitty New Member

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    i built a bunch on a moon but i cant figure out how to move the planet, any help?
  2. Xedes

    Xedes New Member

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    Well, the bigger the planet the more Halley's it's going to need. You can check this by viewing the system and looking at the list of planets in the top right. If a planet can be moved it will show the amount of engines needed to move it. Once you meet the requirement click the planet in the system viewer (it should say "ready"), click engage and pick where you want to crash the planet. Make sure you zoom into the planet you want to destroy and left click. Click annihilate and it should take off.
  3. arikitty

    arikitty New Member

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    i have a ton of planets in this system many of which are minimum mass and very small radius, all i see is "metal spots" on the planet in the system menu,

    i.imgur.com/7vjrdTy.png


    like so
  4. Xedes

    Xedes New Member

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    The radius has to be somewhere under 200 for it to be movable. The moon radius I use is either 150 or 100 and 3 Halley's are required for those. I keep the mass at 1000 which is the smallest if you're not manually putting it in.
  5. arikitty

    arikitty New Member

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    Got it, thanks.
  6. dominicinator

    dominicinator New Member

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    I think its the mass that makes it so the haleys can move planets? i don't really know, i didn't test it yet.
  7. Xedes

    Xedes New Member

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    I just tested a system to try and figure out if mass has anything to do with planet movement and with the mass cranked up to 10k and a radius of 100, it still only needs 3 Halley's to move. It seems mass has no effect on planet movement.
  8. mizati

    mizati New Member

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    In that case, that's something that needs to be fixed since it's mass, not radius, that gives way to inertia.
  9. melhem19

    melhem19 Active Member

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    with me it took 25 halleys to launch the moon
  10. KNight

    KNight Post Master General

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    That's because it was too big.

    Mike
  11. melhem19

    melhem19 Active Member

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    when i launched the moon the frame rate severely dropped
  12. brianpurkiss

    brianpurkiss Post Master General

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