Hello, Does anybody have PA launching successfully under "optirun" (laptops running with nvidia optimus) ? If you have it running successfully can you please post your: bumblebee configuration ( /etc/bumblebee/bumblebee.conf and /etc/bumblebee/xorg.conf.nvidia ) kernel version ( uname -a ) linux distribution ( cat /etc/issue ) type of graphics ( lspci|grep VGA ) glx information ( optirun glxinfo ) current installed package versions ( dpkg -la|egrep -i "nvidia|glx|virtualgl" ) My output below: When I try to run optirun ./PA I get this error: When I try to hack it so the CoherentUI_Host.bin binary (similar to Chromium) is launched via optirun (not the main PA binary) it launches fine but does not receive hardware accelleration (still renders on slow intel chip). When run under primusrun I get the blank screen (and laptop lags heaps). /etc/bumblebee/bumblebee.conf Code: [bumblebeed] VirtualDisplay=:8 KeepUnusedXServer=false ServerGroup=bumblebee TurnCardOffAtExit=false NoEcoModeOverride=false Driver=nvidia XorgConfDir=/etc/bumblebee/xorg.conf.d [optirun] Bridge=auto VGLTransport=proxy PrimusLibraryPath=/usr/lib/x86_64-linux-gnu/primus:/usr/lib/i386-linux-gnu/primus AllowFallbackToIGC=false [driver-nvidia] KernelDriver=nvidia-current PMMethod=auto LibraryPath=/usr/lib/nvidia-current:/usr/lib32/nvidia-current XorgModulePath=/usr/lib/nvidia-current/xorg,/usr/lib/xorg/modules XorgConfFile=/etc/bumblebee/xorg.conf.nvidia [driver-nouveau] KernelDriver=nouveau PMMethod=auto XorgConfFile=/etc/bumblebee/xorg.conf.nouveau /etc/bumblebee/xorg.conf.nvidia Code: Section "ServerLayout" Identifier "Layout0" Option "AutoAddDevices" "true" Option "AutoAddGPU" "false" EndSection Section "Device" Identifier "DiscreteNvidia" Driver "nvidia" VendorName "NVIDIA Corporation" BusID "PCI:01:00:0" Option "ProbeAllGpus" "false" Option "NoLogo" "false" Option "UseEDID" "true" Option "UseDisplayDevice" "none" Option "ConnectedMonitor" "DFP" EndSection uname -a Code: Linux laptop 3.8.0-19-generic #30-Ubuntu SMP Wed May 1 16:35:23 UTC 2013 x86_64 x86_64 x86_64 GNU/Linux cat /etc/issue Code: Linux Mint 15 Olivia \n \l lspci|grep VGA Code: 00:02.0 VGA compatible controller: Intel Corporation 2nd Generation Core Processor Family Integrated Graphics Controller (rev 09) 01:00.0 VGA compatible controller: NVIDIA Corporation GF106M [GeForce GT 555M] (rev ff) optirun glxinfo Code: name of display: :0.0 display: :0 screen: 0 direct rendering: Yes server glx vendor string: VirtualGL server glx version string: 1.4 server glx extensions: GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_SGI_make_current_read, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SUN_get_transparent_index, GLX_ARB_create_context, GLX_ARB_create_context_profile client glx vendor string: VirtualGL client glx version string: 1.4 client glx extensions: GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_SGI_make_current_read, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SUN_get_transparent_index, GLX_ARB_create_context, GLX_ARB_create_context_profile GLX version: 1.4 GLX extensions: GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_SGI_make_current_read, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SUN_get_transparent_index, GLX_ARB_create_context, GLX_ARB_create_context_profile OpenGL vendor string: NVIDIA Corporation OpenGL renderer string: GeForce GT 555M/PCIe/SSE2 OpenGL version string: 4.3.0 NVIDIA 325.15 OpenGL shading language version string: 4.30 NVIDIA via Cg compiler OpenGL extensions ... dpkg -la|egrep -i "nvidia|glx|virtualgl"|tr -s ' '|cut -d' ' -f2-4 Code: bbswitch-dkms 0.7-1~raringppa2 all bumblebee 3.2.1-1~raringppa3 amd64 bumblebee-nvidia 3.2.1-1~raringppa3 amd64 libgl1-mesa-glx:amd64 9.1.3-0ubuntu0.3 amd64 libgl1-mesa-glx:i386 9.1.3-0ubuntu0.3 i386 libxcb-glx0:amd64 1.8.1-2ubuntu2.1 amd64 libxcb-glx0:i386 1.8.1-2ubuntu2.1 i386 mate-sensors-applet-nvidia 1.6.0-1+raring amd64 nouveau-firmware 20091212-0ubuntu1 all nvidia-304 304.88-0ubuntu1 amd64 nvidia-325 325.15-0ubuntu1~xedgers~raring2 amd64 nvidia-common 1:0.2.76 amd64 nvidia-persistenced 325.15-0ubuntu1~xedgers~raring1 amd64 nvidia-settings-304 304.88-0ubuntu1 amd64 nvidia-settings-325 325.15-0ubuntu1~xedgers~raring2 amd64 primus 20130805-1~raringppa1 amd64 virtualgl 2.3.2-1~raringppa2 amd64 virtualgl-libs:amd64 2.3.2-1~raringppa2 amd64 virtualgl-libs:i386 2.3.2-1~raringppa2 i386 virtualgl-libs-ia32 2.3.2-1~raringppa2 i386 Thanks!!
See https://forums.uberent.com/threads/nvidia-optimus-on-newer-notebooks.49195/ But the short answer is, no, not really. Though one or two people reported success, I think.
It is working now in Linux Mint 15 after doing a dist-upgrade and a couple of reboots. Open the script 'host/CoherentUI_Host' and change this line: Code: exec -a "$0" "$HOST_DIR/CoherentUI_Host.bin" "$@" to this Code: exec optirun "$HOST_DIR/CoherentUI_Host.bin" "--ignore-gpu-blacklist" "--disable-gpu-sandbox" "--disable-gpu-blacklist" "--enable-webgl" "--ignore-gpu-blacklist" "$@" (note: those flags probably do nothing, but it's working now so I'm not changing it) Then launch ./PA normally (without optirun) and it will load the CoherentUI under optirun with hardware accelleration UI performance is a million times faster! Game play is wicked. But check process list after quiting PA as it may hang around under the optirun process afterwards chewing up resources. I'm pretty sure the updated kernel and package versions resolved the issue. Here's the working system details. optirun glxinfo Code: name of display: :0.0 display: :0 screen: 0 direct rendering: Yes server glx vendor string: VirtualGL server glx version string: 1.4 server glx extensions: GLX_ARB_create_context, GLX_ARB_create_context_profile, GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SGI_make_current_read, GLX_SUN_get_transparent_index client glx vendor string: VirtualGL client glx version string: 1.4 client glx extensions: GLX_ARB_create_context, GLX_ARB_create_context_profile, GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SGI_make_current_read, GLX_SUN_get_transparent_index GLX version: 1.4 GLX extensions: GLX_ARB_create_context, GLX_ARB_create_context_profile, GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SGI_make_current_read, GLX_SUN_get_transparent_index OpenGL vendor string: NVIDIA Corporation OpenGL renderer string: GeForce GT 555M/PCIe/SSE2 OpenGL core profile version string: 4.3.0 NVIDIA 325.15 OpenGL core profile shading language version string: 4.30 NVIDIA via Cg compiler OpenGL core profile context flags: (none) OpenGL core profile profile mask: core profile OpenGL core profile extensions: uname -a Code: Linux laptop 3.8.0-31-generic #46-Ubuntu SMP Tue Sep 10 20:03:44 UTC 2013 x86_64 x86_64 x86_64 GNU/Linux dpkg -la|egrep -i "nvidia|glx|virtualgl"|tr -s ' '|cut -d' ' -f2-4 Code: bbswitch-dkms 0.7-1~raringppa2 all bumblebee 3.2.1-1~raringppa3 amd64 bumblebee-nvidia 3.2.1-1~raringppa3 amd64 libgl1-mesa-glx:amd64 9.2.0~git20130729+9.2.9b8ad643-0ubuntu0sarvatt~raring amd64 libgl1-mesa-glx:i386 9.2.0~git20130729+9.2.9b8ad643-0ubuntu0sarvatt~raring i386 libxcb-glx0:amd64 1.8.1-2ubuntu2.1 amd64 libxcb-glx0:i386 1.8.1-2ubuntu2.1 i386 mate-sensors-applet-nvidia 1.6.0-1+raring amd64 nouveau-firmware 20091212-0ubuntu1 all nvidia-304 304.88-0ubuntu1 amd64 nvidia-325 325.15-0ubuntu1~xedgers~raring2 amd64 nvidia-common 1:0.2.76 amd64 nvidia-persistenced 325.15-0ubuntu1~xedgers~raring1 amd64 nvidia-settings-304 304.88-0ubuntu1 amd64 nvidia-settings-325 325.15-0ubuntu1~xedgers~raring2 amd64 primus 20130805-1~raringppa1 amd64 virtualgl 2.3.2-1~raringppa2 amd64 virtualgl-libs:amd64 2.3.2-1~raringppa2 amd64 virtualgl-libs:i386 2.3.2-1~raringppa2 i386 virtualgl-libs-ia32 2.3.2-1~raringppa2 i386
Steam version is working flawlessly, at least for me. If you want to try it, open PA properties in steam, press "set launch options" and write "optirun -b primus %COMMAND%"
You running it with Steam runtime? It's not require "GLIBCXX_3.4.17" anymore? Or you put custom libstdc++ here?
Are you sure this is working, dtbaker? I just tried it, and from the PA log: Code: [18:43:53.003] INFO Log file /home/jarno/Games/PA/media/user/log/PA-18-43-53.003.txt opened [18:43:54.003] INFO Loaded 0 mods [18:43:54.018] INFO GL_VENDOR: Intel Open Source Technology Center [18:43:54.018] INFO GL_RENDERER: Mesa DRI Intel(R) Ivybridge Mobile [18:43:54.018] INFO GL_VERSION: 3.0 Mesa 9.2.0-devel [18:43:54.018] INFO GL_SHADING_LANGUAGE_VERSION: 1.30 [18:43:54.018] INFO Intel Sandybridge detected. Disabling gamma-correct pipeline. Checking my NVidia card's memory usage show only 74 Mb usage while simulating a solar system with three planets.
I just tried it again this morning to check the log file and performance was horrible. I can see the low GPU usage as well and the Intel in the log file. Just converted key to steam and I'll try over there in an hour or so to see if it's any better. Bugger!
I just symlinked libstdc++.so.6 to the PA folder. Forgot to mention, it's ubuntu 13.04 on my machine, so it is possible to fix GLIBCXX issue like that. edit: decided to clarify. To get PA working from steam you need 2 things: 1) Newer GLIBCXX from ubuntu 13.04 2) symlinking libstdc++.so.6 to PA directory. edit2: In this case PA is running on nvidia card, so I have pretty decent fps for my old computer. CoherentUI_Host is still running on the intel card and I still have missing icons and other ui related glitches.
I tried this, with optimusrun and primusrun, but it doesn't seem to work anymore. Best case I just get a black screen with a UI on top. (I got the game running a few versions back, albeit with the known broken UI, but haven't been able to lately)
Ok, I tried few ways of running the game now, will post a short summary. Game itself: without optirun: ok with optirun -b primus: ok with optirun -b virtualgl: immediate crash CoherentUI_Host: without optirun: icons and cursors loaded incorrectly, everything else is ok with optirun -b primus: crash with optirun -b virtualgl: running with bugs, (black box around cursor) Together: CoherentUI with "optirun -b virtualgl" + Game with "optirun -b primus": black screen ingame, menu ok CoherentUI with "optirun -b virtualgl" + Game without optirun: black screen ingame, menu ok CoherentUI witout optirun + Game without optirun: ok, icon loading bugs CoherentUI witout optirun + Game with "optirun -b primus": ok, icon loading bugs So, if somehow we will manage to run both PA and CoherentUi with primus as a bridge we will probably be ok.
I'm getting similar behaviour. The first Beta build ran ok (primusrun ./PA, Coherent on the Intel) but now in recent builds I can't get a playable game world at all. I always have a black screen with the Coherent UI over the top unless I run everything on the Intel (which is obviously slow).
Strange, it's running ok in that configuration. Try restarting the game few times and if that won't help check CoherentUI log.
@kexD thanks, but no luck. I've tried all three vsync modes in primus (PRIMUS_SYNC={0,1,2} primusrun ./PA) with no luck. I've stuck the logs from the cmdline on Gist if anyone wants to take a look - I'm not sure what I'm looking for -> https://gist.github.com/GregSutcliffe/db47b9bd4c630cda6dcc
I'm wondering if there was an earlier build in the beta where things were working and then things stopped after an update. It's hard for me to say one way or another - but I thought I had things working. But then my system, in general, went to **** for other reasons. I had to reinstall, and now I have doubts about what I was seeing. Either way, it doesn't look like primus is working right now.
Just done a check with the latest build - Primus seems fine with Coherent, but still getting a black screen when running PA on Primus. Maybe next build EDIT: Does anyone know if there's an open bug for this? We should create one if not...
It's not game bug, I doubt it will be fixed in any new build. But I think it's should be possible to bypass this problem using software rendering: https://forums.uberent.com/threads/...r-amd-proprietary-and-possible-optimus.52950/ It's reported here: FS#1628
If that's so, how did it break from the first beta build (which was fine) to the second beta build (after which it was broken)? I've not updated Primus, so driver-side seems unlikely. I'm curious as to what else may have changed? I don't think the software rendering of the Cohrent UI will help Optimus owners, as Coherent renders fine anyway - it's the game world that doesn't. I did a quick test with exporting LIBGL_ALWAYS_SOFTWARE=1 before startup, but it doesn't help as far as I can tell - game world is still a black screen. Thanks! Upvoted
The game works great for me using NVidia's official xrandr14-based GPU offloading mode. Slight hit to battery lifetime, of course, and suspend/resume is utterly shot. I guess that's acceptable though.