I have the same problem. When i try to play with people ( using my own solar system build with 2 planets and 3-4 asteroids or joining on any game in 'ubernet games' ) the game crashes with the message " pa stopped responding " and filling ~2gb of ram.
Well, I played a 7 planet system and PA filled 13 GB RAM. Which is no problem as I have more than that available, but after a lot of minutes waiting to join, my commander was random spawned. But I still won, all others had crashed/dropped. While just sitting around in an empty match, Coherent uses 200-250MB of RAM. For that UI? Quad a Gig? Whilst it doesnt matter cause memory is cheap and you arent going to even notice it on a modern 32G machine its still a bit worrying to see how inefficient it has become. And Coherent stille likes to crash mid game. Which doubly sucks because you have to rejoin and cant see half of buildings/units then. I have no problem with the game needing upwards of 20 GB if it delivers the goods for it. But for current performance and visuals a bit much to be honest.
Coherent it's technically Google Chrome (it's based on Chromium Browser) and it's have memory usage like Google Chrome. This is cost you need to pay to have most flexible and modable UI ever. There is no other technology on the market even near to Coherent.
Oh man you have most shocking problem I ever seen on this forum: Code: Operating System: Windows 7 Ultimate 32-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.130708-1532) Memory: 18432MB RAM Available OS Memory: 3326MB RAM You have 18GB of RAM with 32-bit OS. It's mean you paid for those 18GB and only able to use 3.3GB of them. I'm think you really want upgrade to 64-bit version of Windows 7.
Probably it's serious problem for some Windows users, but in terms of modability it's really most advanced technology I ever seen. I think we all can be tolerant to those crashes because it's tech extremely powerful.
In all honesty, as long as its crashes mean a significant disadvantage or even break of a game (only for now, as long as rejoin is bugged) I dont care for it. Always prefer stability to features. From the first glimpse I had at it, Coherent looks extremly flexible and well suited to a game designed for modding. I really hope that it will get more stable. Is it much better on Linux? I currently get one or two crashes per day and another player having to rejoin games because of it.
In what way is coherent the most advanced technology around? I would imagine a UI is a UI, plain and simple, how it works maybe different but there are plenty of UI's out there that have been heavily modded without the need for massive wastes in RAM though.
Code: Operating System: Windows 7 Ultimate 32-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.130708-1532) Memory: 18432MB RAM Available OS Memory: 3326MB RAM This is just beyond sad. He is like the 3rd or 4th guy here doing this.
It's advanced because it's make UI totally open and easy to edit, everything you see on the UI it's HTML, JavaScript and CSS. Can use tons of libraries and pre-made code because UI it's 100% compatible with current web standards. It's based on Chromium codebase, so it's will get all bleeding edge technologies as fast as they're added in Chromium. canvas, HTML5 audio and video, WebGL and if some work will be done even WebRTC and Device API, so you'll able to built in P2P voice/video chat right inside PA client. There is tons of advantages of open standards over some proprietary crap. Most popular UI middleware on market it's Scaleform GFx which actually is custom flash player with tons of limitations and own bugs. If you were Skyrim modder you'll understand what pain in *** it is.
I'm going to make an educated guess that memory use is so high because people are trying to run games with 8-24 planets when we were running 1 planet and maybe a moon beforehand.
Can I just chime in here and say that @SXX is an awesome guy? The number of people that he patiently sits and helps on this forum to get their game running and get their performance increased is phenomenal.
Oh, holy fork, you really should switch to a 64-bit OS. You're only getting access to 3GB of that giant 18GB rig. Even if you go through the hassle of ensuring that PAE and AWE are enabled on the system and for PA, you're gonna have a bad time.
Actually the magic number seems to be about 4-5 planets. up to 3 is almost seamless and 4 and upwards it starts to almost exponentially increase loading time.
This is really funny, then you still few options about your problem: Upgrade to 64-bit OS. Read those 2 topics: https://forums.uberent.com/threads/beta-error.51695/ https://forums.uberent.com/threads/crashing-on-32-bit-windows-heres-a-guide-to-help.51990/ And try some Voodoo magic on PA executable, so it's will able to use a bit more than 2GB of RAM. Wait for future updates and try to believe that game will use less memory in future.
I've been consistently playing smooth games with relatively short load times with Steam Overlay off and graphics settings on Lowest. Loading times seem to increase with amount of people in the game, additionally I seem to be arriving later into a team game than other people as my allies will already be constructing a base and moving my Commander around. I look forward to future NVidia support updates and any other advice on how to optimize performance. Thanks!