Heya everyone, I skimmed the search engine and didn't see this issue brought up, hopefully I'm not reposting. I tried the game this morning to get a feel of the tech tree in the game, didn't take me long to figure out how you progress using higher tiers of workers, that's pretty cool, but it isn't exactly obvious. I didn't have any problem with it, but I can see some people struggling with that. I'm guessing there will be tutorials and whatnot on release, but for beta users, how about an in-game graphic of how you tech up?
I should probably do a graphic of this at some point, but I'm too tired right now. You'll have to deal with ASCII art. Code: The Commander |--------------|------------|----------------| T1 Tank T1 Bot T1 Air T1 Naval |--------------|------------| | | T1 Naval Fabber-----------| T1 Fabbers T2 Naval Factory, Sea Mines, Sonar | | Radar, Sonar, Repspective T2 Factories T2 Naval Fabber | | T2 Fabbers Less important Advanced Structures |--------------------------------------| Orbital Factory T2 Econ, Intel, Weapons, Nukes, other important stuff | OP Recon Satellites, Interplanetary Transports, LAZER Satellites, Orbital Fiters Wow, my ASCII art genuinely sucks tonight. That's like, the lowest of low when it comes to art.
Some people are getting confused over the T1 fabbers building the "Repspective T2 Factories". Clarification.....for example, you need a T1 Bot fabrication unit to build a T2 (Advanced Fabrication) Bot Factory, but a T1 Bot fabber cannot build a T2 Vehicle/Air Factory. From any one of the T2 Factories, you can build T2 Fabbers and gain access to ALL of the T2 buildings (which includes the Orbital Factory/Launcher, Nukes, etc.).