[REL] Blender importer/exporter for PAPA files - v0.5

Discussion in 'Mod Discussions' started by Raevn, June 15, 2013.

  1. accuso

    accuso New Member

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    ui... hmm...

    what parameters are you using then ? could you upload the project file so that i can take a closer look :-D
  2. kalherine

    kalherine Active Member

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    Its work Blender to Max ..
    This is nice work
  3. sibelius

    sibelius New Member

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    How'd you import and view textures?
  4. accuso

    accuso New Member

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    the texture-files are in the unitdirectories...

    for example for the delta commander you have the folowing files in the "..\PA\PA\media\pa\units\commanders\imperial_delta"-Directory

    -imperial_delta_diffuse.png (for the textures)
    -imperial_delta.papa (for mesh and the rigs and bones)

    the other files are for the mask (to color the units in the playercolor) and the groundmaterial :-D
    if you need help on how to get stuff done in blender pls say so
  5. element27

    element27 New Member

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    3 Things:
    1. Thanks raevn for your time and commitment to this and other tools.
    2. Possible bugs:
      1. Duplicate vertices in mesh (see "Verts:#" in attached images). These duplicate vertices are also included in Vertex Groups. Vertex count decreases by 2624, from 4280 to 1656, once "Remove Doubles" is used.
      2. Bone rotation seems reversed in places (See wings on Delta Commander).
    3. Is this tool still being developed or is everyone on hold to see if Uber will provide as on the "Tools?" thread by neutrino? If neither what is the best current way to import/export models w/ textures?
    Thanks again for all the awesome tools and resources!

    Attached Files:

  6. zaphodx

    zaphodx Post Master General

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    Is there a download and would this work with just an image?
  7. dala1984

    dala1984 Member

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    Just wanted to share this link:

    really cool stuff if you are a blender user.
  8. LavaSnake

    LavaSnake Post Master General

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    Thanks so much for making this!
  9. maxpowerz

    maxpowerz Post Master General

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    I'm loving the importer :)
    AWESOME work..

    I get some error's when trying to export i will post them later, you might be able to help show me what im doing wrong :)

    I also tried exporting 3ds Max .fbx's and using papatrans but it also fail's for me.
  10. ozonexo3

    ozonexo3 Active Member

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    one question - how to import textures? I see that now they are also in PAPA file format
  11. Raevn

    Raevn Moderator Alumni

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  12. tatsujb

    tatsujb Post Master General

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    I get an error trying to load (what used to be the PNGs of) evergreen_01.papa (the tree image in media/pa/terrain/grass/textures)
    Is it because thy are non 3D objects?

    do we need a new importer for these?
  13. Raevn

    Raevn Moderator Alumni

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    The blender importer doesn't support textures, you'll want the papa texture editor instead: https://forums.uberent.com/threads/wip-papa-texture-editor.56309/
  14. tatsujb

    tatsujb Post Master General

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    thank you. I love how this forum can get **** done so fast.

    I know now that that papa editor was already available, feels like everyone's five steps ahead of me here.
    Anyways I just got done making a mod with it.
  15. faceplantuk

    faceplantuk New Member

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    I'm a noob and I keep getting this error when trying to export to .papa:

    puu.sh/7phmM/df2189296b.png

    Any help?
  16. tylerseacrest

    tylerseacrest Member

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    @faceplantuk: You need a armature attached to your model. Select the model first, shift select the armature, ctrl-p , and choose one of the sub-options under Armature Deform. If you don't know what that means I highly recommend looking at some tutorials for animation with blender.

    Edit - Made a Mistake in the instructions. Choosing Armature Deform doesn't work, it has to be one of the sub-options.
    Last edited: March 11, 2014
  17. WwAiRtRhIiOnR

    WwAiRtRhIiOnR New Member

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    Hello everyone.

    I've just made my own Shader-Setup for Blender Cycles :)
    PA shader.jpg
    One for the Terrain (with opitonal color correction for Lava, 'cause they where blue :-/)
    Terrain Shader.jpg
    One For Units (with selectable Teamcolors)
    Unit Shader.jpg

    Not sure if I should/can share the Node Setup here. (if someone is interested)

    Edit: .Blend in the .Zip

    Attached Files:

    • PA.zip
      File size:
      91.1 KB
      Views:
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    Last edited: April 16, 2014
    allister and LavaSnake like this.
  18. WwAiRtRhIiOnR

    WwAiRtRhIiOnR New Member

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    Someone knows how to import the "walk" animation to Blender?
  19. nuketf

    nuketf Active Member

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    fix this!!
  20. nuketf

    nuketf Active Member

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    fix this!!!

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