Getting Ready for Beta

Discussion in 'Support!' started by garat, September 23, 2013.

  1. krakanu

    krakanu Well-Known Member

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    Bug: Reloading settings ingame sometimes causes friendly units to disappear.
  2. igncom1

    igncom1 Post Master General

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    The menu has a new beta video now too!
  3. pudeldestodes

    pudeldestodes Member

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    All of them? as garath mentioned, try to use end or del to jump with the chronocam to the most recent event
  4. doud

    doud Well-Known Member

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    Just noticed : Engineer won't assist another engineer which is building a mex (for example). As soon as you order one or more engineers to assist an engineer which is building, they all stop walking.
    xthefrennchmanx likes this.
  5. Kruptos

    Kruptos Active Member

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    Note: Laser satellite is really hard to navigate and does incredible damage. Only useful for taking out a line of structures, targeting t2 structures and taking out a stationary commander.

    Steering rate makes trying to target anything next to previous targets ridiculous ( takes five minutes to get to firing position again when targets are a meter apart. Maybe allow it to turn on spot? ).
  6. aeonsim

    aeonsim Active Member

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    Moon orbit was slowly reduced till it was orbiting half in another planet. Didn't do any damage or actually crash into the planet as such just slowly started to orbit partly within it.

    Was a custom system with tiny planet and moon.

    Attached Files:

    Last edited: September 26, 2013
  7. xthefrennchmanx

    xthefrennchmanx Member

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  8. Dementiurge

    Dementiurge Post Master General

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    Bug: Ordering Atraeus on Planet A to 'Unload' onto Planet B will cause it to unload on Planet A instead.
    It will happily obey a 'Move' order.
  9. Ortikon

    Ortikon Active Member

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    Bug: Game stopped playing while against AI.
    UI and sound was still completely functional, no sign of freezing. Checked chronocam and all was fine.
    All units just stopped moving and could be clicked on etc, but nothing would move.

    Comment: Wow very stable performance wise in most cases. Zooming to strategic is far better now, planet LOD seems to be a big help.
    Planet generation much faster.
    Unit response to orders much better.
  10. retrry

    retrry Member

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    And... newest update broke PA on Linux, when using it with Steam. But it is most probably steam-runtime bug and not Uber's fault :)
  11. Kruptos

    Kruptos Active Member

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    The interim build shouldn't be on steam version.
  12. guyverdan

    guyverdan New Member

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    BUG: - Spawn Point over crack, Commanders spawned in the middle and unable to move.

    Attached Files:

  13. retrry

    retrry Member

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    29 minutes ago Changed Depots
    • branches/public/buildid:
      111126
      › 119498
    They just updated Steam version.
  14. nobrains

    nobrains Member

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    Bug: Lander can pick up enemy commander and suicide to win the game :eek:
    EdWood, cmdandy, Mukuro and 2 others like this.
  15. Kruptos

    Kruptos Active Member

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    Alright, I believe you. You could try downloading the launcher version (there should be a link to it at page 5 or 6 in this thread) and trying that.
  16. Kruptos

    Kruptos Active Member

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    Now that is funny :D and absolutely game breaking
  17. cwarner7264

    cwarner7264 Moderator Alumni

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    Hooray! My favourite tactic from TA!
    Terrasque likes this.
  18. Kruptos

    Kruptos Active Member

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    Pathfinding: Lander decided it was a good idea to go from planet A to B around the sun when they were a stones throw away from each other. Planet B was not orbiting planet A. Both planets had moons.
  19. Kruptos

    Kruptos Active Member

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    Suggestion: moving your viewpoint between planets is not very fast. Perhaps have that system tray (with different planets) visible even when on planets?
  20. Ortikon

    Ortikon Active Member

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    Using the comma and period keys are handy.

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