Server Specs?

Discussion in 'Backers Lounge (Read-only)' started by pedersen, September 23, 2013.

  1. pedersen

    pedersen New Member

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    To make a long story short, I've got a server at home that just recently suffered a badly botched update. I'm able to get the data off, but I'm starting to look at how to replace it.

    Considering the way I've been using things lately, I'm considering dropping to a Raspberry Pi system. What are the chances that such a computer (700 MHz ARM CPU, 512M RAM) will be able to run the server side? Or will I actually require something more to make it work?
  2. SXX

    SXX Post Master General

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    No chances because Uber developing game for x86_64, I'm don't think they'll build server for ARM in near future.
    Also I'm totally sure that RPi is too slow to handle simulation, it's very CPU intensive process and any ARM CPU not even near to x86 in terms of performance.
  3. pedersen

    pedersen New Member

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    Forgot about the 64 bit requirement. Oh well, it was a nice thought :)
  4. SXX

    SXX Post Master General

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    64-bit is not problem. Problem that RPi is ARM-based system, it's different CPU architecture and you can run x86 executable on it.
  5. pedersen

    pedersen New Member

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    Yeah, it is. But as long as they're using a higher level language, and not assembly, it might have been *possible* to do a simple recompile to get an ARM executable out of it.
  6. occusoj

    occusoj Active Member

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    Well a Cortex A50 series should become available as "64bit", called A57 or A53 if I remember that right.

    Would be interesting to see if it could handle a small battle ;).

    Linux runs on various ARM platforms, so the base OS is available too. Uber just needs to comile it for ARMv8.
    And if not, run it in a VM. Dont expect much performance out of that ;D.
  7. BulletMagnet

    BulletMagnet Post Master General

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    ARM chips are very energy efficient, however they're not terribly powerful.

    x86 or go home.

    Now, on that botched update... you wouldn't be using vmWare by any chance?
  8. SXX

    SXX Post Master General

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    But there is much more chances that code won't recompile without fixes, or will just work incorrectly. There is many other less crazy things Uber devs can spend time on.
  9. pedersen

    pedersen New Member

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    Let it go, already. I asked, I said why I asked, and it's incredibly unlikely if it's at all possible. I got that. Let it go.
  10. pedersen

    pedersen New Member

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    Nope. This was Debian, and I was using a mixed sid/stable, and forgot I was when I did an "apt-get update; apt-get upgrade". At least I could boot via USB, and get at the data.
    BulletMagnet likes this.
  11. TehOwn

    TehOwn Member

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    There's nothing wrong with energy-efficient servers but when we're talking about modern game hosting, we're talking power computing.
  12. asgo

    asgo Member

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    now if you could run the server on a cluster, then you could throw a dozen of RPis together. ;)
    but before you hit the order button, I calculated over the thumb the sense of that in another context with the result that the PI is to expensive in the "per performance" to compare to a single PC you could buy for that money. Still an interesting experiment, but not much more, in particular if you can't use the graphics hardware, which is the stronger part of that package. ... but I'm drifting

    and that doesn't answer if one game server could be run distributed over two or three weaker 2nd hand PCs, which would be interesting independent of the current topic.
  13. SXX

    SXX Post Master General

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    On Linux you can always use software rendering if CPU powerful enough. I can even run PA on it. :D
  14. SXX

    SXX Post Master General

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    I think we can back to this topic in future if any real ARM-based servers will appear. Currently I'll prefer if devs spend time on testing game on open source drivers for example, because not like ARM-servers they're actually in use.
  15. asgo

    asgo Member

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    yeah IF ;)
    but in most cases dealing with ARM in settings beyond smartphone the strategy is: run everything expensive on the GPU, if you can - if you can't don't even try ...
  16. mwreynolds

    mwreynolds Well-Known Member

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  17. tharudedude

    tharudedude New Member

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    So I won't be able to host PA server on my iPhone 5S? Its 64-bit, why else would apple bring out a 64-bit phone? If not to be able to host PA games on it?

    Really, I thought I had it all figured out.
  18. SXX

    SXX Post Master General

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    But you still can get Android device with Intel CPU. :D
  19. pedersen

    pedersen New Member

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    I know, it's a good laugh. I still had to ask all of this. After all, I have to do something. I can't reformat the server yet (not until I've gone for a good year without needing any of the data on it). Since I can replace *most* of what I used the server for with a Raspberry Pi, I figured it couldn't hurt to ask if I could get PA on it as a server. Was worth the question, anyway.

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