[QUESTION] Modding AI in the future?

Discussion in 'Mod Discussions' started by rahk001, September 19, 2013.

  1. rahk001

    rahk001 New Member

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    I understand the AI is handled server side, but at some point in the future will there be some way to load/run custom AI?
  2. lokiCML

    lokiCML Post Master General

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    They plan to release the server after beta. So you'll be able to mod the server. ;)
  3. garat

    garat Cat Herder Uber Alumni

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    This.
    arideel likes this.
  4. sirstompsalot

    sirstompsalot Member

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    Dear gods I want the server mod files sooooo much. *bouncy* Can't wait!
  5. rahk001

    rahk001 New Member

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    Excellent news, thanks for the info! I'm especially excited for this.

    It might be pretty cool to have AI tournaments, as a sort of programmer's competition.
    zGeneral, kongkillha, vipez and 3 others like this.
  6. dfanz0r

    dfanz0r Active Member

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    That is the most awesome idea i've seen in a while. +1
  7. infuscoletum

    infuscoletum Active Member

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    Sorian vs Deep Blue?
  8. vipez

    vipez Member

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    Best sentence I've read in the forum the past 2 days. (others than Dev posts ofc.)
  9. zGeneral

    zGeneral Member

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    This is a genius idea
    reminds me of Robocode http://robocode.sourceforge.net/


    "Robocode is a programming game, where the goal is to develop a robot battle tank to battle against other tanks in Java or .NET. The robot battles are running in real-time and on-screen."
  10. vackillers

    vackillers Well-Known Member

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    This is great news, when games have custom AI it always means good for the community the longevity to the game as well, not everyone is a competitive online player heh..
    infuscoletum likes this.
  11. mushroomars

    mushroomars Well-Known Member

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    I am still an advocate of the Client being able to upload AI Scripts to units, or customizable AI of some sort. It sounds complicated as all hell, but it would be great for people who are more about macro than micro. I could program my engineers to automatically expand and focus more on deciding where to attack and what to attack with.

    Sounds like cheating or macros, but I'd like this for PA in lieu of just making the game slower. TA gave the player a lot of time in-between engagements for formulating strategies, without being boring. For me, planning is half the fun.
    lokiCML likes this.
  12. exterminans

    exterminans Post Master General

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    If not done, (or if no suitable unit AI is present by default), client side mods for that very purpose will pop up. Only a matter of time before the first auto-dodge mod is released.

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