Happens after the Readys have been collected for the UberNet game and it's about to go to the commander drop zones screen. Crash report with stacks for the relevant threads attached.
Sorry, didn't realize there was a bug tracker; the video said to post here. Filed as task 2067. Feel free to delete this thread.
Nope there is no need to delete thread. Actually I'm really dumb in Macs (so probably i'm wrong here), but in backtrace it's seems like game running on Intel GPU. Can you check what graphics card in use and then try to run game on Nvidia?
Also I doubt where PA store settings on Mac, but it's should be something like "/Uber Entertainment/Planetary Annihilation/log/" directory somewhere. Can you open logs there and check first 10-30 lines? Part you need to find should looks like that: Code: [00:38:21.312] INFO GL_VENDOR: NVIDIA Corporation [00:38:21.312] INFO GL_RENDERER: GeForce GTX 660/PCIe/SSE2 [00:38:21.312] INFO GL_VERSION: 4.3.0 [00:38:21.312] INFO GL_SHADING_LANGUAGE_VERSION: 4.30 NVIDIA via Cg compiler It's should show what graphics card is used by the game.
I'm at work atm and can't run it on my osx environment, but I use this app on mac: http://gfx.io/ It's great - it puts a little 'i' or 'd' in the tray to show what card is in use (integrated/dedicated), and you can force it to use one or the other also. I'd be pretty certain it would go onto the dedicated one as soon as opengl was invoked.