JudicatorOfGenocide’s “Spear Head” Tutorial – A Detailed Offensive Strategy

Discussion in 'Planetary Annihilation General Discussion' started by brianpurkiss, August 29, 2013.

  1. brianpurkiss

    brianpurkiss Post Master General

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    energydl likes this.
  2. tatsujb

    tatsujb Post Master General

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    I'm analysing this but I have to dissagre with the extremely late factories I'm unsure the construction boost from having three facs when you start having facs straight off the bat covers what a 1e 4m 1fac builder would have done in that time.

    also your mass being negative is not as harmless as you think, of course you were carefull with energy but trying yourlocalmadsci's mod would allow you to see how much you're hurting your eco with that negative mass.
    Last edited: August 30, 2013
  3. brianpurkiss

    brianpurkiss Post Master General

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    (Side note, wasn't my video.)

    I was skeptical of his start as well. He built some Scampers before building fabrication bots. I'm curious how it would have worked out if he had built fabrication bots before the scampers and put them on metal.

    I think some tweaking could be done to not have quite as much negative mass.

    While he did have negative mass, he still had a fairly strong economy – a lot stronger than many economies I've seen.

    My favorite part about his tutorial is how automated his economy was. He was able to build up some massive build queues and then focus on fighting. You being able to focus on fighting while your economy is automatically growing is a HUGE bonus. While your opponent is fighting you off, his economy isn't growing – or is even being damaged.

    Either way – JudicatorOfGenocide is an excellent player. He won his clan tournament and I've watched a lot of his matches. This technique is working for him – despite some slight changes that may need to be made.
  4. impend1ngdoom

    impend1ngdoom Member

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    I have to say, just because I cant contain it any longer: I hate people who play like that. HATE THEM. Not really hate but I really dont like it makes the game boring. I like how it starts out. Energy. 5 Metal. Energy. Storage. Bot factory. Bot factory. Bot factory. Bot factory. Bot factory. Bot factory. Bot factory. Yea you get what im saying. That tactic will be fine once multiple planets are integrated as it wont be a struggle for a quick finish on a single planet like it is now but right now it feels like a sudden death game of gears of war. Youve got one minute to run at eachother with shotguns and see who wins. Its cool for a while but then its like mehhhhhhh this is lame.

    /medium irritated rant/vent

    EDIT: read above post. Rant pointed towards unknown maker of video then. and probably most people reading this as this tactic is used in 90% of the games Ive played lately
  5. brianpurkiss

    brianpurkiss Post Master General

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    Interesting. What is a fun strategy for you then?
  6. Clopse

    Clopse Post Master General

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    Before I start this is a great video for with loads of good tips and good economy management.

    However, I'd love to know the unit count at the 10 minute mark, but it looks pretty low for gentleman ladder games. The better players figures at the 10 min mark are 200+ units and 300+m. This looks like maybe 100 units and 100m.
    Last edited: August 30, 2013
  7. brianpurkiss

    brianpurkiss Post Master General

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    That would be an interesting comparison. I wonder why JudicatorOfGenocide doesn't play on the Gentleman's Ladder. He certainly is a great player.

    I'd also be curious to compare the Gentleman's Ladder early harassment and JudicatorOfGenocide's harassment. In his matches, his constant attacks, particularly early on, is often what wins him the match.
  8. ghostflux

    ghostflux Active Member

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    He explained unit management better than he optimised his build order. The good thing about the build order he uses is that it puts focus on automation, keeping enough time to micro and that he carefully weighs his production to his income. The bad thing about this build order is that it doesn't put enough focus on constantly getting more engineers. That's why he's expanding much slower than is needed.

    I really dislike long static build orders like that, I would even say that the static gameplay like that is rather boring. There isn't a single build order out there that will work every time in every situation, it can give you a decent foundation to stand on but that's about it.

    Strategy games are about action and reaction, you start with something that can get you going. But after that you scout the enemy and base your decisions on that. In my opinion it's much better to segment the build order into tiny bits that you can repeat whenever the situation arises.
  9. judicatorofgenocide

    judicatorofgenocide Active Member

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    hey guys! I have another awesome build comming up for all of you that are economically focused players, want surviveability and potent macro see my next tutorial comming soon ! The spear head is ment to be hiper aggressive and not macro focused. It is designed to give the player best time management to dedicate to micro micro micro , thus putting the enemy on the back foot early on and allowing you to stress and test the defensive abilities of your opponent. Also I have played on the gentlemens ladder and am currently 2 wins 0 losses both with the "spear head" build. It is hard to find opponents on the gentlmens ladder because most players are European and are not on as the same time as my self. Next I am optimizing a build i am coining the "Quadratech" build I will be sending the dedicated tutorial to PA matches when Im finished and testing it on the gentlmens ladder if I can find opponents. These builds when used optimally will net you more wins than losses I can guarantee it.
  10. cola_colin

    cola_colin Moderator Alumni

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    Looks a like pretty crazy all in build to me that is fully depending on having the enemy close by. I am not sure about the unit numbers in comparison to my personal rather economy orientated builds, but my feeling is that storages before factories is a bad idea. Also you're wasting mass before you build even your first factory. Seems bad to me, too.

    I'd be glad to play a few testgames to see how this actually plays out. My feeling is you have a very small window where you have a chance to maybe overrun me and after that you'll be swarmed.
  11. judicatorofgenocide

    judicatorofgenocide Active Member

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    The safe economic "QuadraTech" build is posted, youtube channel mceldowney1 , check it out! =D As a player I believe that you need a series of strats/builds so you can mix it up when facing opponents in a series of games, and my aim is to have rushing strats, long term strats, and be able to shift things around in each strat based on planets size, opositonal composition and player habbits. I am by no means the best player, just a strong player, with good builds. I believe there are many of you out there who have higher apm than my self that are losing to me that can take the reigns of these builds or thought process and out preform within the execution. Much room for improvement within playstyle, positioning, apm, tactics, and overall strat. I just hope these builds help up the level of the games played within the community and net the viewers more WINS! Cuz thats what its all about right? Having fun crushing the opponent =D GLHF guys keep checking us out at mceldowney1 youtube channel, we are in the clan IKon gaming and all have different playstyles strats and builds, these are simply some of my personnel ones.
  12. judicatorofgenocide

    judicatorofgenocide Active Member

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    Also brianpurkiss thanks for making the thread!
  13. brianpurkiss

    brianpurkiss Post Master General

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    I think that's a great summary. Strong in some areas, weaker in others. Could potentially be altered by building more fabricators early on rather than Scampers right off the bat.

    And that's one of judicatorofgenocide's strengths – offense. In judicator's 2v2s with mceldowney, mceldowney would normally focus on economy while judicator would focus on attacking.

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