Hey all, I thought it'd be a good idea to collect information of peoples PC specs, the resolution they play at and the frame rate they get. Hopefully this will give people some insight as to the frame rate they 'should' be getting with their hardware and stop the needless threads about performance issues. It's probably worth making sure everyone is using a similar test bench, so we should use the same planet. As the performance degrades over time, and varies drastically with what is happening, I suggest we just look at the first 5 minutes of base building. v.51853 Biome: Tropical Seed: 17237 Radius: 35 Height Range/Water Height/Temp: 50 Please give the following details in your post. CPU: Motherboard: RAM: GPU: Graphics Settings: Resolution: Average FPS: Min FPS: Max FPS: If anyone has a other suggestions for the test bench (map and/or time frame), feel free to mention them! ------------------------------------------------------------------------------- My Results: CPU: i7-950 @ 4GHz Motherboard: ASUS P6X58D-E RAM: 6GB 1600MHz 6-8-6-24 GPU: GTX 570 SC (Have SLI, but run a single card for PA) Graphics Settings: Uber Resolution: 1280x720 Average FPS: 59.4 Min FPS: 15 Max FPS: 60 Resolution: 1920x1080 Average FPS: 59.3 Min FPS: 15 Max FPS: 60 Resolution: 2560x1600 Average FPS: 53.5 Min FPS: 2 Max FPS: 60 I used the AutoHotkey Fullscreen script to change resolution and the chronocam to ensure consistency across runs.
Maybe this would be much more relevant when we have the option to load a replay or if uber includes a benchmark option, so that anyone use the same replay.
This thread is probably a bit premature given that we are in alpha and it is more or less unoptimized. From my previous experiences in betas we wont have a good handle on the game performance until 1 to 3 months after the game ships. Things i can see For me 1 game will run good no lag good fps 15-80 (FFA 4 size 3 planet) the next game lags from the start fps 1-20 (FFA 4 size 3 planet). I get the same CPU and GPU load in a game that lags and a game that good. To me this indicates that the performance hit is from network and or server side. I see from process explorer that PA has 46 threads that are spread over 12 core and 1 core is sitting at %90 to 100% load 7 core at 5% to 15% and 4 core at 0% to 5%. If the load can be spread more evenly over the CPU when the game is optimized then we will get a game that is playable for years. A built in benchmark will be useful in the finish game I appreciate that i don't have a typical gaming pc see sig and that my finding may not be valid for a more conventional gaming pc