Hi I know the game is still very early in development but just wondering how you are proposing to do the licence requirements for multiplayer LAN games, e.g. multiple users per licence (like older games could do) or single user with their own licence each? Thanks Adam
Uber has not yet released the server and most likely will not until beta, primarily due to piracy. A lot of people are pressuring them for the server and the server code though. It's going to happen eventually.
I don't think it has much to do with piracy really as there is no DRM in PA. Most likely the server code just isn't ready for prime time yet. Also I suspect that being able to limit the scope of the testing community is very useful at this point in development as is being able to keep a lid on modding until the server and client code bases have matured some more. Spending lots of time writing server side mods only to have them break over and over when the server itself undergoes major revisions during development would be awfully frustrating for the modding community.
Thanks for the replies although they didnt answer the question. I know they are going to have LAN support but what i am wanting to know is if 2 people will require 2 licences (like more modern games) or whether you can have say up to 3 people on 1 licence (like older games, i think AOE and TA both did this?)?
From a technical standpoint you can play with one copy of the game as soon as Lan play is in. There won't be any limitation in that regard. However you would do us all great favor if you had at least as many licenses as you have players and I am pretty sure that is what Uber would wish for as well.
I think it was Valve's CEO who had the right idea about piracy. You can not prevent piracy, but you can reduce it by offering a service that the consumer considers valuable. The point being that allowing for non-licensed/pirated clients to still play LAN is a very underrated advertisement tool in my opinion. Especially now that publishers don't even bother with LAN support anymore, while there's still a demand for such games.
ghostflux I get that this is comming from a good intention but you still can't say those kinds of things on this forum. this is not even borderline encouragement of piracy, it is encouragement of piracy. plus i don't see how or to who you hope to hit home with there is no strategy to doing this it is NOT an advertisement. and Uber certainly don't need to take the time to do that as the culprits would be delighted to do it for them anyways.
Whilst i agree about the specific mention of pirated clients, as mentioned in my previous post, a lot of the older games allowed you to purchase one game disk (i.e. one licence) and then support up to 2 or 3 players using only that 1 disk which is obviously not a pirated copy but is a non-licenced copy in effect
Thank you for your reply. I was thinking more for playing the Alpha/Beta until the game is released as i would likely purchase a second copy on release for the other player
Not this argument again. Just look at the kickstarter. LAN play was a requested and paid for feature. It's really that simple.
you didn't read my post, I have nothing against Lan, you people act like it's all so new it's seems you're all eager to be stripped from your rights. Lan was there for each and every old game. only recently have they started making such games as TW Shogun II that you need to have two copies to play in Lan. and it seems only natural to me that people with Mavor's mentality would be for making the same treatment for Lan as before. I was only manifesting that any sentence encouraging piracy should be auto-cencored. note the please read more before replying
I simply disagree with you there. I am not encouraging bad piracy, that's simply something you misunderstood about the point I was trying to make. There's a large group of people that simply want to test the game before they buy it. Whether that's by using a demo or an illegal client it doesn't really matter as long as they will buy the game after testing. Piracy is only bad when it works against the profits that a business can make. If I am wrong for saying that I want as many people to try out the game and then buy it, then by all means penalize me for it. But in my opinion it's a not good idea to treat piracy as this one-sided source of evil.
Server code ? :shock: Everything is happening in server code (simulation ....), are you sure about this ?
Yes, we are sure that they haven't released the server code to the client, right now the only place the code exists is in the Uber Offices and on Uber's Servers. It will eventually come included with the client because that is how PA will handle Offline games, but starting a 'server' on the same computer the client is running on. Mike