System Editor Planet Axis

Discussion in 'Backers Lounge (Read-only)' started by Zenotheory, August 3, 2013.

  1. Zenotheory

    Zenotheory Member

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    From July 30th Livestream the System Editor look awesome but I did notice one thing!

    At the moment you have a "x" axis and a "y" axis. Will there be a "z" axis for more of a 3D orbit? So that all the planet aren't just spinning on the "x" and "y" axis?

    Zenotheory

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  2. mushroomars

    mushroomars Well-Known Member

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    If you listened closely, Gaf said that there is a Z axis, and it is possible to utilize it, but for the sake of simple gameplay it will be mostly ignored. N-Body (in this case hierarchical 2-Body) calculations are difficult enough without taking the Z axis into account.
  3. SXX

    SXX Post Master General

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    You actually can try System Editor yourself:
    viewtopic.php?p=770155#p770155
    But there is currently no z axis.

    I also want to believe that Uber will implement rotation on axis of planet, so it's will be even more realistic. :)
  4. jacoby6000

    jacoby6000 Member

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    Adding a 3rd axis wouldn't make the calculations any more difficult. The math is still the same. As far as processing overhead, it might be about a 5% increase in processing time (per body - body interaction). Most of the overhead from gravity simulation comes from the square roots, squares, and multiplication. (though the square roots can be factored out). Take it from somebody that always writes a gravity simulation any time they're bored.
  5. mushroomars

    mushroomars Well-Known Member

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    I'm not talking about for the computer, I'm talking about for the player :p

    Yeah, my post was a bit vague on that. A computer screen is a 2d surface, while a star system is a 3d environment. That might transfer well in a Shooter or a Tacticool Wombat game, but not in an RTS.
  6. Nasher

    Nasher New Member

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    In a real solar system objects orbit along the equator of the star with only small deviations. Because the star spins and drags objects in to this axis. Stuff orbiting on a Z axis is a rare exception (or something that recently entered the system), rather than something you would expect to see.

    One thing I'd love to see is an orbit speed editor though, or generally slow down orbit speeds. At the moment planets spin and orbit very fast (especially moons), which kind of dulls the sense of scale :)
  7. ffa702

    ffa702 New Member

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    That would not work at all. Object orbit speed are dependent of their parent object mass and the distance between the center of the parent object and the object. Any object with any propriety orbiting the same parent object at the same distance will have the same orbital speed.
  8. menchfrest

    menchfrest Active Member

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    Unless you play with the gravitational constant or start scaling masses. Mass of celestial objects is relatively arbitrary for this game.

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