There are a few tactical shooters coming to XBLA in the future. Takedown: Red Sabre The first one is called Takedown: Red Sabre and is a kickstarter game deemed "This is your father's Tom Clancy" by XBLAfans.com I'm very excited by this as it closely resembles Rainbow Six 3 before the series went to **** with the Vegas additions. http://www.xblafans.com/takedown-re...hers-tom-clancy-68252.html/takedown-red-sabre Here are some tidbits from the article. There is no ranking system. You don't receive advantages for playing longer, IE progression system that unlocks better guns for more gameplay. No radar - No bullet indicator showing where you are shot from except by sound. High Lethality - One/Two bullet kills. No regenerating health or shields. If you get shot and are wounded but don't die, you suffer accuracy loss. If shot in the leg, you lose ability to sprint. Mostly non linear maps with of options. Unreal Engine 3. Enemies can use the gears of war style cover, while players only have leaning abilities, that way the game stays FPS and not third person. (Lean features in RBS3 were amazing) No Respawns (not sure if thats throughout every game mode) Able to pick up weapons on opponents you kill Advanced bullet penetration system - Every material (wood concrete etc) can be penetrated based on how thick the wall is, and what type of round you are firing. Each type of round has its own penetration value. Possibilities of penetrating multiple walls. Weapon size and length effect gameplay, You can't peak against a wall if you have a longer rifle and use attachments. The gun will get stuck and won't fire if you're too close to the surface, where as SMGs are able to peak closer to a wall. Non Twitch based game, the creator dislikes Halo's style (despite working on it) Creative director is a former marine with who hold a Federal Firearms License, and is a self proclaimed gun nut. If it's anything like it sounds, it should be amazing. I'm sick of how easy FPS have become over the years, and am getting tired of simple FPS games like COD. Rekoil The second game has a lot less info, and is called Rekoil. Theres really no defining info that can tell you how the game will play, but there's plenty of info telling you what their aiming for. "Rekoil, Plastic Piranha’s competitive first-person shooter, is headed to Xbox Live Arcade. Heralding Rekoil as a return to the balanced, infantry-based action of yesteryear, the title forgoes modern trends like killstreaks insisting that “a player’s skill is always at the forefront.” "What’s more interesting is the heavy emphasis Plastic Piranha has placed on the modding community. Rekoil is designed from the ground up to allow for flexible gameplay configuration. Whether that be community support with modding tools, or allowing players to set up servers based on their preferences, Rekoil‘s class-based combat should be diverse enough to accommodate any play style. So what does this mean for Xbox Live Arcade? A closed ecosystem that doesn’t support modding, an eSports scene or the flexibility of the PC? We reached out to 505 Games for a better understanding of how these marquee features might be integrated into a closed, digital platform. We’ve yet to hear back, but if that changes, we’ll update accordingly." I'm sure the XBLA won't be as good as the PC, but maybe with the policy changes it could be better. Also, I'm sure this will get moved to OT because hey, let's kill the 360 section.
That first game sounds a lot like Counterstrike GO, with a couple of extra mechanics. It was a pretty good game. Not very many players though. I guess people don't like their games hard core. Mores the pity.
Yeah because everyone's life should be videogames, to the point where we threaten the lives of others because we're mad at them over their play or lack thereof. Hardcore.
I did used to have one mean Ken back in the day. You know, I should look into what fighting games are going to be on Xbone. Might be fun to build a new fight stick too...
I saw that. KI had bad depth, at least when I played. Very "button mash" and all about just repeating the same combos, with no\few organic combos that could be cancelled and switched. Back to MNC, the reason it worked is because it was casual. Casual, but at high levels a lot of depth. You need at least something to get people interested - if it started requiring the level of skill I have today (meager though it may be) I would not have played past the trial.
Sorry but excuses didn't save the kid on facebook from his stupid comments, you can cry and regret your actions all you want, but you still did it. :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: Your true colors, petty, scared, pathetic.
The first game does look pretty good but probably requires too much skill for your casual gamer and the second game doesn't go well with Xbox's policies and such but probably will make it on the PC so that's decent. Aussi, pourquoi ne jamais parler du sujet Smurph?
Sensibly, it doesn't have to be taken literally, not from the player's point of view nor from the character's.