Technically you could, but Hunker is something you use AFTER the Commander is already engaged, it Directly affects the commander's survivability. Something like a Turret is much more pre-emptive and much less 'direct' as opposed to something like Hunker. Mike
Well it's a given when engaging the Commander on top of the fact that there are outside effects, if you do damage to the opponent's Energy you can compromise his ability to use it. Honestly it can prolong the game in a similar manner, but it's preferable because it's much more active and skill-based to a degree(also dependent on implementation). Mike
But you could also make hunker as skill dependant and energy dependant. I feel like I don't really see what's good about one that isn't present in the other?
Sounds like Hunker can be used in situations other than a base wipe too. If you overextend and get caught out you can hold out till friends arrive. I think fighting on multiple planets will change the thinking on this in any case. The only time you find single units significantly more powerful than others should be early. A powerful early commander can prevent some bs like ion cannon rushing in SC2 yet not do silly things later.
Energy dependent yes, it's not really skill dependent unless you make it a QTE, all you need to do is activate it at some point prior to death. Uber Cannon/Over Charge/D-Gun all require energy management and targeting. Mike
I think it would be skillful to pull someone into a surrounding ambush using a commander and then hunkering.
Couldn't you achieve the same effect with a Decoy Commander, or just, y'know... walking away while your units mop up?
I don't know that many people would pursue a commander at full health but if you put a damaged one in range and then fled they might pursue or divert forces from another front. The ability to instantly prolong a unit's life span and increase it's perceived survivability could, if used skillfully tank damage and allow a smaller army to even the odds or defeat a larger one. I don't have any specific desire for either to be included but I think saying that if an ability doesn't require targeting that it does not involve skill isn't really accurate.