Picking starting locations

Discussion in 'Support!' started by little0nix, July 24, 2013.

  1. little0nix

    little0nix New Member

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    If the metal glowed, so it stood out so you could see it better, just while picking your starting spot it could definitely help speed up the process. Also a 3 second countdown when the final player has picked would be helpful.
  2. battletech

    battletech Member

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    Why not have a resource highlight key? We have F11, i think, for showing the path finding map. What about f10, or some other key,to show the resource map? There must be something in the game for it to know where extractors can be placed.
  3. glinkot

    glinkot Active Member

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    Yes a resource view would be handy indeed.
  4. KNight

    KNight Post Master General

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    Do it the otherway around, have them always with an icon/overlay similar to what we had in SupCom, have them on by default and have a key to toggle it on or off.

    Mike
  5. bongologist

    bongologist Member

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    Resource indicators would be really useful. +1
  6. paulzeke

    paulzeke Member

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    +1 would really like some resource indicators
  7. dbiton

    dbiton Member

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    you can always say that its uranium now so it glows green... :lol:
    +1 for the key option

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