I have 1 request.

Discussion in 'Planetary Annihilation General Discussion' started by blackthursday, July 13, 2013.

  1. blackthursday

    blackthursday New Member

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    I'll just lay it out right now. I was talking to my friends about this game, and how could I put it? I said to them, this game you can possibly have an entire solar system fighting eachother, colonize moons, and use asteroids as weapons. What stops this game from being the best rts ever they ask? I say it's a dumbed down version of Supreme commander 2 on a galactic scale . . .. . The supreme commander series sucks soooooo bad. I honestly purchased part 2, and was un able to continue it after 2 hours. My other friends had similar experiences, and after I said it was like supreme commander they were like, ohhhhhh that's the catch. You seriously have to abandon that style to get anything right. Otherwise everyone I know is going to think this is a galactic piece of **** instead of a global one.
  2. infuscoletum

    infuscoletum Active Member

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    Well, considering everything I've read and heard about SupCom 2 is that it was NOTHING like the first, or Forged Alliance, so I'm pretty sure comparing PA to it is wrong.

    Comparing it to the original SupCom/FA and the predecessor Total Annihilation (of which PA is supposed to be a spiritual successor) is pretty valid. Having played a little of those, PA just has a slightly different econ, where energy/metal use is determined by the fabricator(s) and not the unit/structure being built. Also, stalls are handled in a prorated fashion where your metal gets split evenly amongst fabbers when you stall, so if you've only got 1/2 the energy you need, you build everything 1/2 as fast. Personally I love this system because it's set up more around factories producing constantly IMO, and not saving up for X of unit Y.

    To each his own I guess :) If you're not a fan of the streaming eco, there is always StarCraft ;)
  3. gunshin

    gunshin Well-Known Member

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    Starcraft is a good game.
  4. igncom1

    igncom1 Post Master General

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    To think I have played 375 hours of supcom 2!
  5. SleepWarz

    SleepWarz Active Member

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    Must be unfortunate to be growing up in the age of shoddy sequals and horrible AAA games.
  6. igncom1

    igncom1 Post Master General

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    :? My first RTS was the original CNC.

    But I suppose my affection for supcom 2 does make me seem like a child? :roll:
  7. Nebbyyy

    Nebbyyy Member

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    Dude... Uber only made Supreme Commander and Supreme Commander : Forged Alliance, they didnt have anything to do with Sup com 2

    also sup com and FA where awsome
  8. DeadStretch

    DeadStretch Post Master General

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    "Uber" didn't make any of those games. ;)
  9. garat

    garat Cat Herder Uber Alumni

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    No, but in fairness, our studio represents people who worked on: TA, Sup Com, Sup Com: FA, Sup Com 360, Sup Com 2, Demigod, just to name a few of the titles. UBER has made MNC and Super MNC, and now Planetary Annihilation. ;-)
  10. mushroomars

    mushroomars Well-Known Member

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    I'm curious, whose decision was it to make SupCom 360? Was it the publisher's, CT's or was it the result of a consensus?

    Because... That was a dubious move.
  11. daemonicknight

    daemonicknight New Member

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    375?? Woah to think I played 2500 hours of supcom2!
  12. igncom1

    igncom1 Post Master General

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    Christ that is a lot of hours!

    ...are you pulling my leg?
  13. garat

    garat Cat Herder Uber Alumni

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    Tell me about it. I was the producer on it. Don't get me started on that tra... Erhm.. "Interesting project".
  14. DeadStretch

    DeadStretch Post Master General

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    And Outland Games. ;)
  15. garat

    garat Cat Herder Uber Alumni

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    Good catch. Actually, that's my "killing time" game. I probably play it more than anyone in the office (At least based on my score ;-)
  16. fouquet

    fouquet Active Member

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    TA and SupCom:FA are the only ones worth playing. Original Supcom was good but Forged Allience just made everything better. To me, Planetary Annhilation IS Supreme Commander 2: Galactic Conquest.
  17. beanspoon

    beanspoon Member

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    I think gameplay-wise PA is planned to be more like Total Annihilation: Galactic Conquest.
  18. dallonf

    dallonf Active Member

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    Here's how I see the relationships of the TA family:

    Total Annihilation was a simple and elegant game that introduced the concepts of a streaming economy and macro-focused gameplay. (In my opinion, it hasn't aged well, though... I got it on a GOG sale and wasn't impressed)

    Supreme Commander 1 (including Forged Alliance, since it has the same design philosophy) was based on TA and added MOAR FEATURES. Some were a hit (strategic zoom, experimentals), some were a miss (adjacency, 3 tech levels). Overall, it was a game with a lot of depth but a punishing learning curve.

    Supreme Commander 2 tried to fix the learning curve by removing the convoluted features from SupCom1, as well as removing the streaming economy that is supposed to be a signature of the TA family. (note: they changed the economy in a later patch by allowing you to queue things you couldn't afford, which made it feel a lot more like a streaming system, but still technically sum-purchase-based) Unfortunately, SupCom2 only managed to alienate the original fans of SupCom1, who had learned to love its complexity, and failed so miserably on its marketing that nobody who didn't love SupCom1 heard about it.

    Planetary Annihilation is starting over from TA as its inspiration, and adding features with a clear design direction: solar system mechanics. They look sideways to the SupCom series for inspiration for features (strategic zoom, flowfield pathfinding), but otherwise mostly ignore it. Any similarities between PA and SupCom are because they're both inspired by TA, not because PA is based on SupCom.
  19. gobbygee

    gobbygee Member

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    i agree, i like to think of PA as being based on TA with some features of Supcom1 on a Spore like scale. :)
  20. beanspoon

    beanspoon Member

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    Yeah this.

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