I have read a lot of posts about planetary/celestial body economy. But I never saw a clear answer/never saw a dev say so. :? I personally do not want planetary econ.
Re: will/do you think there be planetary econ. (please say The devs have not stated anything on the topic, and posting a weighted thread won't get a response. The primary reason Uber hasn't stated anything about this is because they probably don't know yet. Uber's iterative process means they set an end goal, a few soft deadlines, and then they just keep throwing code at it until they get the desired result.
Re: will/do you think there be planetary econ. (please say I remember neutrino saying that economy will be global, but I don't quite remember where or when. In one of the streams, I guess...
Re: will/do you think there be planetary econ. (please say Just to clarify "global" means not per planet, right?
Re: will/do you think there be planetary econ. (please say Yea the economy will be global, it will be able to track per planet but only for statistic purposes.
Re: will/do you think there be planetary econ. (please say The current plan is to not isolate resources across the game map.
Re: will/do you think there be planetary econ. (please say I belive Neutrino said that he would prefear it to be simple and global, but they will try it out and see if its feasible (so its not completely decided yet, its just leaning towards global).
Re: will/do you think there be planetary econ. (please say Having it per planet would just end up with a ton of clunky logistics being thrown in and turn the game into Planetary Freight Sim 2013
Re: will/do you think there be planetary econ. (please say Im still worried about the eco snow balling. Consider this: Two players starting on the same world and one player wins that world, the other flees like a "cat and mouse" game (as PA was described by mavor in a interview). The player that wins on the starter world will have a HUGE advantage for the rest of the game (A whole worlds developed ECO). The described "cat and mouse" game will be completely pointless if the player fleeing cant economically catch up. And if they make it easy to just "annihilate" the world in question (astroids), then what was the point in winning or loseing it in the first place? If they did split eco for each world that problem wouldent show up. They could still add ways to transfer some mass/energy just make it limited enof so that the "running" player can catch up and turn the tide on other worlds. However i might just be imagining the worst case scenario (like we allways do). Im sure the alpha/beta will show us the way when it reaches that point.
Re: will/do you think there be planetary econ. (please say If someone loses the whole world, isn't it better to just let them lose? There's no point in letting things drag out.
Re: will/do you think there be planetary econ. (please say that doesn't make any sense... you are always trying to "let" the lose. in fact you are trying to MAKE them lose. but in terms of letting things drag out, that is the point of the massive multi planet type games (the kind you dont have to play if you dont have the time). you can still play shorter one planet few moons/asteroid games and have one economy to manage no problem. However, garatgh's post brings up the very points i am concerned about regarding the 'one eco' system in a larger multi planetary map. the runaway eco spiral is just too powerful to come back against. if ecos are limited to planets/bodies you have a chance to fight back against a powerful enemy on new terms setting the stage for interesting tug of war battles over planets on large maps. it also allows for more player control of where their economy is focused. by building planetary "assist" buildings you can link your metal economy over multiple worlds and focus it onto single planets for a powerful push or spread out your economy over multiple fronts. Since you have few "interactions" that i know of for the current ideas of the multi planet view other than traveling and zooming to a new body i believe that this system would be unobtrusive to the current scheme and layout of the game. It would also be easy to visualize and understand on the multi planet map with assist lines (on shift just like on planet) linking your economies together, this would also provide an visual link to planets under your control.
Re: will/do you think there be planetary econ. (please say But if a player loses the planet and flees to an asteroid. The player who won might (the devs could make something else) have an advantage, but its the losing players fault, too bad I guess :?
Re: will/do you think there be planetary econ. (please say Idk, that sounds like a pretty fun mod to me.
Re: will/do you think there be planetary econ. (please say Thats why once a player takes over a planet, the opponent should have a certain way to come back. Maybe building an asteroid is cheaper if it takes into account the players sizes. Sort of like an automated asteroid handicap. You lose a planet, you rush an asteroid on another planet and out of nowhere blow up half of the planet of the dude that you fled from. Or maybe the metal planets will be so powerful that they will allow you to come back into the game quickly and if you travel from your first planet once, then you can travel faster and find the metal planet faster than the opponent. Theres lots of things that could be made to bring the losing players back into the game.
Re: will/do you think there be planetary econ. (please say I feel like this may be an important part of the orbital layers balance, allowing players to harass each other with poles before the next actual bit of fighting.