I dont know if anyone mention this. I think it would be very cool to have clan wars like in WOT. There would be huge gallaxy and groups of players fighting over solar systems. I dont know any RTS like PA that is also MMO. It could be first.
GW is and isn't an MMO. It's a metagame. If you've played Risk before, then you'll understand how Galactic War works. If you've played the Dark Crusade expansion for Dawn Of War, then you'll understand it too. Now this can be a single player thing, but it also could be a multiplayer thing as well. From what I understand (and I could be wrong) is that it's a miniature shard based system.
I consider an MMO a game where you have a set of gigantic worlds with upwards of 100+ players powered by a set of servers running in parallel. Galactic War is a bunch of games with special rules connected by a fancy scoring system and map. It isn't a true MMO, but it is WAY more fun. You can have thousands of players warring over a galaxy with hundreds of thousands of star systems, with a full chain of command and logistics system. So yes, join us *_*
"MMO" tends to describe RPG experiences, but technically yes, there will be many different servers of Massively Multiplayer Metagames in Galactic war, and some battles in that galactic war could last 12, 24, 48 hours with dosens of players swapping out in shifts on their team Collaborative base building is really fun. Once some simple visual communication tools get developed for the UI, it'll be even more awesome this is new gameplay territory
I'm really hoping we get a bit more information about Galactic war as I think it could be one of the killer features of the game. Certainly allowing an 'mmo' style experience would be brilliant, with various factions fighting for control of large areas of a galaxy. I know it's probably a little early in the game development for them to be focusing on the GW mode but I would be fascinated to hear some of Ubers thoughts on the direction they want to take? I would also love to get some more insight on how they are going to add strategy to the meta game (in the live stream John was talking about tackling small systems to build up strength then going for a system with multiple gas giants)?
Neutrino answered a (my) question on this in the latest livestream - he explained it pretty well IMO - if you're interested I suggest watching it!
I did watch the last stream, don't remember the bit about the GW so can't have been paying close enough attention- I'll watch it again
Ok, I've reviewed the last live stream again, and the basic jist of what he is saying is that there will be 'clan war's' implemented in with the GW metagame. He doesn't give anything away on the mechanics however, what I understand so far: - There will be a galaxy with a multitude of systems - This can be played single player, co-op against AI or in an 'mmo' style for clan wars against groups of players - The aim of the GW is to conquer the galaxy (can't beat a classic!) The things I'd love to know more on: - How will they deal with transport between systems. If for example will they use wing commander style 'jump routes'? This would mean some systems will automatically become strategically important as they have links to lots of systems whereas outliers will be less important earlier in a campaign. - How will conquering a system aid you in your quest for galactic domination (I think to add depth to this there needs to be some benefits to controlling systems beyond simply having the dot on the map) - How will they deal with attacking a system, will you be able to bring in forces from a friendly system, multiple commanders, resources? What I've gleaned so far suggests that AI controlled territory will have active established bases in systems you enter- this would suggest that you need the ability to bring support with you beyond just your commander to have a hope of establishing a base and winning. Perhaps a limited amount of units in a 'jump' would enable this (meaning to take on a really strong system you would need to take all the surround systems first, giving you multiple jump routes and thus a higher cap on the amount of stuff you can jump in for the strike). - Will the AI counter attack? Again I think this would add depth as in war the enemy is likely to try and stop you for controlling key systems and take the fight back to you. I really think the GW could add so much to the game if implemented well.