Current Build: 50000 Date: June 24th, 2013 We're working hard to get 32-bit versions out as well, but as of today, we don't have clients we can provide for it. Windows Versions: Windows Vista, Windows 7, Windows 8 (Currently 64bit only) Mac OX/S: 10.7 & 10.8 Linux: Ubuntu 12.04 & 13.04 (And derivatives); See here for other distro's that are working (Need alpha forum access) If you are playing on Linux or Mac at this early stage, please join us on the forums for discussion and ongoing bug fixes. These builds are still very early. If you don't wish to play through steam for them, you can download directly from http://uberent.com/launcher/padownloads - Mac and Linux only, these are full build until we get our stand alone launcher working. Build 50000: * Updated strategic icons - black and dark colors should be easier to see/read now * A couple crash fixes, including problems reconnecting crash introduced in 49900 * Select idle fabricators with F key * Metal decals are now features. They're still not required yet. * Some more task system related performance improvements * More work on building overlap behavior * Ongoing pathing work * Naval units should once again be building on the surface of the water * Large number of UI tweaks, fixes and additions * Ongoing sound work * Balance updates
Bonus! Option to "Review" game once completed. Orders like manouver / roam, fire orders and energy consumption orders appear to have been updated (could work now)? Artillery have a new projectile model. Updated Terran grass & dirt textures Vertical indicators over start locations Balance Changes Spinner (AA Missile Vehicle) Damage: 3 => 2 Anti-Nuke Launcher Health: 5750 => 5000 Slammer (Adv. Assault Bot) Damage: 5 => 75 Spinner (AA Missile Bot) Damage: 3 => 2 Stomper (Adv. Artillery Bot) Projectile Velocity: 180 => 75 Projectile Lifetime: 30 => 10 Splash Damage: 0 => 400 Splash Radius: 0 => 2 Land Barrier Metal Cost: 100 => 150 Health: 10000 => 7500 Sheller (Tank Heavy Mortar) Splash Damage: 0 => 600 Splash Damages Allies: False Splash Radius: 0 => 2 Sea Barrier Metal Cost: 300 => 150 Health: 10000 => 7500 Modders See PA Modding Changes for a list of changes that affect mods. Bugs Fixed FS#5 - Teamcolors make it very hard to decipher icons FS#1435 - Energy Storage Icon incorrect
The pathing improvements seems to make landunits enter the correct exit from the factory now, or maybe in some of the last updates, unsure, anyhow, I like that! Fire orders still seem a bit off, units autoengage even though the shouldn't. Sometimes they attack another unit (typically the AI commander) even tough I got "hold fire" set and manually have set other targets. Also found: Some fancy and practical particle indicator for the start zones.
Thanks a lot ! really great stuff !!!! I've been enjoying alpha more and more !!!! You guys are RTS gurus !!! Thanks for the replay feature : Awesome ! [Just FYI : many units are rendered as dead units :? ] I've also noticed the overall game is really smoother since a few releases. Thanks again for all the time you spend hard working on this game. Much appreciated as an early kickstarter pledger.
Happy that mass points are back and building overlap is getting worked on but it feels like they are too far apart for walls and possibly energy generators.
It was actually using the wrong bullets before (it was using assault_bot_ammo instead of assault_bot_adv_ammo).
This was the other way around as it gotten even worse with build 49990. Most of the time i played all players spawned on the same half of the planet. Is this fixed or improved in this build?
Metalspots <3 But they are hard to see on moons. Once they are necessary they should show a glowing mark like in SupCom.
Game is getting more fun every build. I'm seeing some pretty good sim improvements in regards to pathfinding. Had some amazingly fun games so far.
I thought as much, but now we shall see these beasts unleashed, their speed, with their improved damage, will be much needed.