Any Chris Taylor reaction on Planetary Annihilation ?

Discussion in 'Planetary Annihilation General Discussion' started by wark0, August 26, 2012.

  1. wark0

    wark0 New Member

    Messages:
    22
    Likes Received:
    0
    Hi all, Hi Neutrino,

    In Pc Gamer interview, John Mavor / neutrino said :

    Since then, did Chris react ? His tweeter account is inactive

    Thanks
  2. thygrrr

    thygrrr Member

    Messages:
    252
    Likes Received:
    1
  3. neutrino

    neutrino low mass particle Uber Employee

    Messages:
    3,123
    Likes Received:
    2,687
    I let Chris know about the game before we launched the kickstarter just so he wasn't caught by surprise if the press started asking him questions. We haven't talked about it a whole lot though. Realistically Chris is a busy guy who runs a fairly large and busy game company (much much bigger than Uber).
  4. galaxy366

    galaxy366 Member

    Messages:
    157
    Likes Received:
    7
    Did he also say anything about Supreme Commander 3? As you state: he is a busy guy with a fairly busy company (Gas Powered Games).

    Seeing Supcom 2 came out 2 years ago ;)
  5. cola_colin

    cola_colin Moderator Alumni

    Messages:
    12,074
    Likes Received:
    16,221
    they work on Age of Empires Online, as far as I know.
    Would be funny if they were developing a Supreme Commander 3, though.
    But thats not happening.
  6. galaxy366

    galaxy366 Member

    Messages:
    157
    Likes Received:
    7
    Why not? :eek:
  7. kryovow

    kryovow Well-Known Member

    Messages:
    1,112
    Likes Received:
    240
    hmm maybe you should listen to the interview gowerly and tbo made with him

    somewhere there http://www.twitch.tv/gowerly

    but even if they wanted, Supreme Commander belongs to Square Enix now
  8. vollatze

    vollatze New Member

    Messages:
    22
    Likes Received:
    0
  9. wark0

    wark0 New Member

    Messages:
    22
    Likes Received:
    0
    Thanks for the answer :)
  10. Gowerly

    Gowerly Member

    Messages:
    44
    Likes Received:
    0
    I followed up on that interview when TBO and I met up with him at Gamescom. We didn't really talk about work that much, though. More about ice cream. He knows his ice cream.
  11. andweeb

    andweeb New Member

    Messages:
    7
    Likes Received:
    0
    Bump. Really interested to know Chris's reaction. Last thing I read was an interview with him talking about a sequel to TA (other than sup com, I guess..?? ). GPG has been acquired by Wargaming so maybe his work slates been cleared...
  12. antillie

    antillie Member

    Messages:
    813
    Likes Received:
    7
    Unless he posts on these forums himself, which I really doubt, I don't think we are going to get much of an answer.
  13. KNight

    KNight Post Master General

    Messages:
    7,681
    Likes Received:
    3,268
    The chances of there having been word regarding PA and it not being posted about are pretty slim, so I doubt there has been anything said beyond what he's already said on the subject.

    Mike
  14. andweeb

    andweeb New Member

    Messages:
    7
    Likes Received:
    0
    Edit: after I posted this I realized there was another thread discussing the below quotes - sorry for the double-up.

    I found this:

    Chris Taylor: Yeah. When I saw that, I kind of saw the old Chris, you know? I’ve been a firm believer that multiple battlefields is not a good idea. You look at chess and you try to go to 3D chess, it just blows your mind. The brain is powerful, but the brain has limits. Only savant genius type of people can play on multiple boards at once.

    Of course, I have no details as far as what they’re doing. I just saw the video like you did, and I can only infer. But that was the old Chris thinking. One of the things we’re doing in Wildman is single-player.

    (He then goes on about Wildman - a since aborted Kickstarter project).

    In the same question, he also says this, which I found interesting:

    The old adage goes, “I designed this game for me.” It sounds good. It sounds good politically. It sounds like you’re an artist with a vision and you’re building the game for yourself. But it’s actually not quite right. I’m not going to say it’s dead wrong, but I’m going to say that when you’re building a product… When you jump in your car and turn the key, you really hope that they were thinking of you when they designed the car [laughs]. So that’s my way of looking at it.

    I think its interesting because I remember him talking about how he wanted to make TA more like an RTS he wanted to play, I especially remember a comment about how he never saw an RTS where the units could attack while moving. TA seemed very much a "designed for me" game, IMO.

    Has Chris buckled under popular demand pressure since?
    Last edited: June 24, 2013
  15. omega4

    omega4 Member

    Messages:
    229
    Likes Received:
    11
    I completely agree with Chris on this. Multiple battlefields really isn't a good idea.

  16. antillie

    antillie Member

    Messages:
    813
    Likes Received:
    7
    I think having more than one player per army solves the multiple battlefields problem pretty well. The result of course is an RTS unlike anything ever seen before. An idea which I find incredibly appealing.
  17. andweeb

    andweeb New Member

    Messages:
    7
    Likes Received:
    0
    Chris also said this in his Reddit AMA:

    I like the video a lot, but beyond that, I'm pretty skeptical... I know what it takes to make an RTS game. TA took 20 months, and I (and the team) worked 7 days a week. SupCom 1 took 3.5 years and cost over 10 million. I don't think they stand a snowballs chance in hell to make that game for 2M.
    But now that I've said that, they're really going to have to work extra hard to prove me wrong... good luck!!


    To which someone replied "But you think you can make this for only 1.1 million (the Kickstarter goal for Wildman)? I'm confused."

    Then: I don't know what to tell you about Planetary Annihilation... For all the people who have pledged in support of that game, I sure hope Uber doesn't F it up... and from the video, I'm looking forward to playing too!!
  18. kvalheim

    kvalheim Post Master General

    Messages:
    1,726
    Likes Received:
    645
    Chris sounds quite the cynic
  19. KNight

    KNight Post Master General

    Messages:
    7,681
    Likes Received:
    3,268
    All of CT's comments have really been dodgy and non-commital at best. I personaly don't put much emphasis to them. I view it rather that PA is going in a direction that is beyond CT's Limits, or maybe PA is going where CT doesn't want to follow.

    Whatever anyone thinks, what matters is you're own personal opinion and in that regard I find CT to be way off the mark.

    Mike
  20. Col_Jessep

    Col_Jessep Moderator Alumni

    Messages:
    4,227
    Likes Received:
    257
    I think he had to. Let me explain:

    GPG was larger than Uber (no idea if it still is). You can't make a RTS game on a small budget if you have to pay like 50 employees every month unless you have a big publisher behind you. RTS games are considered risky. A large publisher expect certain things of a game before he commits several million dollars to its development.

    First you have to reach a wide target audience. That means you have to cater to more casual players and try to get the game on a console. Second, the game has to be easy to learn and look visually pleasing. Depending on the publisher they might expect a campaign story and cinematics of some sort. Those things are expensive as hell.


    Now lets take a look at SupCom2:

    • On a console? Check.
    • Tries to appeal to a larger audience? Check.
    • Simplified economy for flat learning curve? Check.
    • Focus on Experimentals for visuals? Check.
    • Spectacular maps that look good in the press? Check.
    • Campaign story that is supposed to appeal to the console audience? Check.

    Looks all great in theory but completely misses the original SupCom fans. Having a large target audience means nothing if they are hardly interested in your genre or game. You end up with a game nobody really cares about.

    At some point Chris wanted to make that big casual game everybody plays. That would have been perfect for GPG. But you can't force your luck. And while GPG was still trying to recover from SupCom2 some Swedish guy makes a game where you mine and craft little cubes into whatever you like. Jackpot!

Share This Page