Re: [REL] Blender importer/exporter for PAPA files - v0.3 @tylerseacrest Cheers! I'll give that a go - I think the step I missed was installing the zip directly - I had created the folders myself.
Re: [REL] Blender importer/exporter for PAPA files - v0.3 Anyone good with matrix rotation math? I'm not having much success with the bone rotations.
Re: [REL] Blender importer/exporter for PAPA files - v0.3 Just tell what you need and we will see Can you send me bones data? I dont have access to my PC right now to look into PAPA files, but maybe i can help
Re: [REL] Blender importer/exporter for PAPA files - v0.3 Got it! Turns out, I was waaaaaaaay overcomplicating things. Now just need to fix up the exporter.
Re: [REL] Blender importer/exporter for PAPA files - v0.3 Sooo wicked Cant wait for a 3DS Max version :3
Re: [REL] Blender importer/exporter for PAPA files - v0.3 viewtopic.php?f=72&t=48291 And I was so close to finishing :lol: I may as well finish it off anyway. Never know, may be useful. Edit: It seems the importer will still be useful: viewtopic.php?p=748073#p748073
Re: [REL] Blender importer/exporter for PAPA files - v0.3 Oh no, this is awesome work. Why? Because of this magic: Code: /Applications/blender.app/Contents/MacOS/blender -b --python auto.py --python-text "target=blah/blah.papa" That's right, you can use blender as a scripting tool to do things like, say, load units, rotate them to a specific coordinate, render an icon, etc. As a batch. Very, very useful being able to do that as one step.
Re: [REL] Blender importer/exporter for PAPA files - v0.4 I've uploaded v0.4. The exporter still messes up bones with rotation, but they import fine now. Given Uber will soon release papatran, I'm putting work on the exporter on hold. Matrix math does my head in.
Re: [REL] Blender importer/exporter for PAPA files - v0.4 So I can't really help with most of this modding stuff, but I can do matrix math, I can take a look at it if you want.
New version out, still no export love for rotated bones, but the importer should now be able to import certain .papa files it couldn't before (such as the terrain meshes).
Hey guys, Big thx for the import-tool for blender I´m totaly new to blender and want to get some images of the units and buildings for a german RTS-Info-Site. So, i wonder if the .papa Object files include the textures? If so, how can i make a own rendering of any object with the original in-game textures? greetz
hi guys... i am fairly new to blender and therefore a newb... i wanted to ask a few basic questions about the importing tool... first off... how do i get the textures correct... basicly i am importing the papa-file for a certain unit (for example the delta commander with delta.papa) the mesh is working correctly... but the animations are missing completly as well as all the textures for the units... therefore i got the mesh and the bones in blender... but have to make my own materials and animations... which is kind of very hard work for a newb who just wants to try things out :-D am i doing something wrong? do i need certain settings and addons?? could you please give us a quick walkthrough your addon :-D or some hints? thank you in advance :-D edit: i kind of fixed some textures... for the commander i come up with this... but when i use the same options with a tank and the textture for the tank i come up with this... -.- any idea what this might be ???
At a guess it's not importing the UVmap correctly. Though that's the neatest UV mishap I've seen, in other games they tend to be much uglier.
the same problem accurs with most of the structures and other units as well... either PA is generating the files and ressource another way around for some units... or i have outdated files somehow -.- has anyone imported to json files and the mashed to 3ds and is willing to post them??
The files are just python scripts in plain text, so are freely viewable and editable. I suppose I should stick some kind of license on them as per viewtopic.php?f=72&t=49634. It's working for the adv. tank for me: