I have noticed that although the terrains have awesome canyons and mountains, they are nothing more than small obsticles. There are no large scale features to the worlds that require large strategical considerations. It is mostly just flat (ok spherical). What I envision is a map with multiple levels of elevation that are larger than just 20x20 meters. Huge cliffs that are unpassable to almost all types of units ( spiderbots maybe? ). Maybe even natural bridges over large canyons. Anything that is more than just an obstacle. If you look at the concept of the lava planet. In the top left of the middle image i can see something which looks an awful lot like a ramp which leads to a large area of higher elevation. This is what I am hoping to see in the future. https://smnc-cdn.s3-us-west-1.amazonaws ... public.jpg
Well you have to realise that this is still an alpha and they haven't finished the world generation. But aside from that I tend to agree that the current planets lack dimension. I'd love to see different elevations that act much like Starcraft 2. Ideally it would mean that units down below can't see the units above, unless those units would be near the edge. It would most certainly allow for more interesting routes as opposed to flat and open combat.
lol, I had the same concern and posted about it 40 minutes before the OP. Here is a link to the Alpha discussion forum of my post. Just in case you cannot access it, here was my post: I will let you know if I get an official response.
the lack of strategic considerations also has to do with the units we have available. if we had for example spiderbots (all-terrain), hovercraft (any surface), amphibious ocean-crawlers (anything that isn't too steep), etc there would be far more considerations. one thing i thought would be interesting was forests/jungles affecting direct fire: viewtopic.php?f=61&t=45992&p=717688#p717688
I have to agree that at this stage the terrain feels too flat and has little strategic significance. I know the planets may look odd with more varied terrain but I really think that the game would benefit. At the moment the terrain seems almost for looks only and when attacking an enemy base all I need to worry about is where he is and simply plot a route of my choosing with the need to consider implications or hills, valleys, mountains seas etc.