Imaging a bomber that deployed seeds/eggs instead of bombs. They would grow into robots or tanks. Like the way Zerg builds units in Starcraft. What do you think?
Organic weapons and deployable units eliminate the need for vehicle and travel in concept. Why walk when you can be air-dropped. This is why the whole "great lines of (WW I like) armies went away, versus small strike teams and "firebase" concepts (defendable supply points with airstrips). To be a good army-battle game, units must walk up to the other army and line up. I worry as we get into orbital insertion concepts how this will disrupt traditional army staging and marching (land battle doctrine) concepts quickly. The demo video exposes just how quickly that whole "death from above" concept turns from great sci fi image to "complete breakdown of lines of battle". In the end, without massive scale (realistic walking distances and ranges of conventional weapons), insertion tech and air support 1:1 with ground support, overwhelms. Air fire is too accurate, deadly, and immune to too many things to be considered a 1:1 or viable versus fixed structure targets. Force protection is a huge concept, and with the mobility proposed here, its already tenuous at best to an unscupulous commander (a person using strike tactic with no remorse for casualties on their own side to kill a value target). That's what killed TA and SC in the end - abuse by non roleplay oriented 'zerg' players. It took the elegance of a very pretty engine and flushed it in mass-attacks. In my final TA game... the other player did this to me - and when beaten back, resorted to using banned weapons to win. The players I was with thought this was "Fair", and at that point I just walked away. What's the point of an RTS if there is no S? And if cheating (cheap shots) are what its all about. It's like a kid who tosses the board, and says "I win". Easily abused = easily lowers value of game.
I don't think so. This would be an alternative way of deploying troops. You would need the bomber and protect your "offspring" while they where getting combat ready. Was just thinking about an alternative strategy, which is possible with the huge scale of PA
omg! that would be awesome Maybe even a "flying factory boss" that could build and deploy troops at the frontline! I sense a mod coming up..
What about normal troops makes them not also need air support and protection from a large defending force? Dropping tanks or dropping things that turn into tanks seems like a redundant choice to me.
Hope there will be many different strategies for deploying forces. 1. Factories and transporters 2. Teleporting (very expensive) 3. Replicating robots 4. Seeding areas with robot babies etc.
Isn't all organic life wiped out in PA? Well I shouldn't say all since there are still trees and stuff.
Why not a REAL seed bomber? Planting fast growing trees for cover / LOS hindering / later on recycling... Or dropping traditional mines or perhaps tank traps like the buildable ones in SupCom.
The seed bomber sounds a lot like a flying factory. So just call it one. Factories tend to be expensive and have a steep upkeep. You don't want expensive defenseless infrastructure on the front line.
that would make it rather balanced i like the idea of a mobile factory it would make planet raids with poor enemy surveillance easier to start a base then just sending a fabricator unit. you can send a unit that acts like a building once deployed.
Useless != balanced. It's just as broken as any other bad choice. This unit is redundant next to factories and things that build factories. Any half decent invasion is going to demand a standing army. You do NOT build infrastructure on the enemy's doorstep.