Gas giants are looking like they will have a very different role from the rest of the games non-metal planets. War is waged in orbit, they are likely not going to be able to be destroyed (by astroids) and this limited to orbit game-play must be followed by some mechanic to make these behemoths advantageous. *to clarify I dont mean "limited to orbit" in a negative fashion, but as a challenge that needs a reward. Here are a few ideas that I am sure Uber has discussed at some point or another. I feel these are common sense ideas and dont consider them groundbreaking ideas that nobody else has thought of. I tried to search around but so far I am finding only discussions on the physics and gameplay of gas giant combat. -Gas Giants provide a Galaxy-wide bonus to your empire. Maybe this is an energy output, or even an additional mass output to represent the bonus of the commodity. So empires that have begun to span the galaxy would value systems with gas giants, creating conflict zones denser than others. Acquiring a gas giant would snowball the growth of an empire while taking one away from another would starve their progress as dependancy grows. -Gas giants are required to operate/activate a Metal Planet. This could be the use of its weapon/teleportation or whatever function that it serves. Whether the Metal Planet requires plain ownership (number of gas giants required to operate), or over time the extraction and buildup of a third resource only used and seen in the Solar and Galaxy maps to be spent on Metal Planets usage. -Similar to the previous, the ability to operate a device that allows jumping systems. So the gas is required to use warp gates or what have you to jump. Either through collecting and spending the resource, or through having a gas giant per 1-3 solar connections. My issue with this is that everybody must always start with a gas giant in system, and that they are abundant enough for a game to not get screwed for all parties. So this feels rather broken to me. Players should be "able" to win without gas giants just as one would be able to win with just tanks on land should their enemy not be prepared. -Gas giants just have a huge amount of asteroids around them. AKA ammo dump for smashy smashy time. -Moons the size of small planets around them, lots of closer range interplanetary combat. Let the madness begin. Control all of them and you have the most fortified of home bases. Resources from the gas giant would provide bonuses to all orbiting planets. I think alot of mix and match with these proposals can be done. Let's discuss. :ugeek: Cheers
I like the idea of gas planets having lots of asteroids (preferably moons) to play on. Will be interesting island-like gameplay.
Just imagine two or three gas giants in a system swinging asteroids at each others child planets. WELCOME TO THUNDERDOME :twisted:
searching brought me the results I mentioned, physics of gameplay and and orbital mechanics. I did not come across their advantage.was the post even read or did you just drop this as soon as you saw the topic?
What would happen if say you rammed a big asteroid into a gas giant ?. Would that create some land mass which you could place units on or what would happen ?.
Actually I found a post on that, and I would agree with the general consensus that asteroids are pathetic in comparison to gas giants. In fact jupiter has a few little dots on it from a massive comet that literally exploded from the tension of its gravity and smashed into the side of the planets atmosphere making the largest explosions ever witnessed by man during modern history. (the explosions where tiny dots on the massive planet)
No worries, Knight. I appreciate your moderations greatly. It just surprises me when a Forum Blade Runner accuses me of being a replicant. I was incredibly surprised to see that nobody has had in depth non-realism based debates on the role, value, and incentive to pursue gas giants. oh and dont get me started on the steam bs. all we need to do is all post our own meta critic review and outvote it. there are 55'000 of us and 73 votes in total so far. 40 of them being negative. We can easily sway it if it really bothers us. cheers
I'm wondering if we could smash a planet so hard we affect it's orbit, and possibly knock it into oh say a gas giant. Massive explosions, awe within the chat, a raging kid who just lost his commander, and screenshots all around. Glorious.
I think at some point in the kick starter they said Gas giants would allow very high levels of energy generation, which would make sense given science fiction also portrays them as sources for Fusion reactor fuel. That would also tie them in nicely with metal planets which they've said you will need to power up.
Exactly, but would this be its own resource outside of the planetary combat? Clearly its not just a really big power generator unit providing a ridiculous bonus to the standard power flow. Sci-fi fusion fuel all the way! Helium isotopes :geek: