POLL - Your most desired next change / fix?

Discussion in 'Support!' started by Baleur, June 10, 2013.

?

Most desired small change / fix?

Poll closed June 17, 2013.
  1. Fix drag select selecting through planet.

    43 vote(s)
    22.4%
  2. Add mass-point requirement for extractors.

    87 vote(s)
    45.3%
  3. No more building infinite structures in one spot.

    100 vote(s)
    52.1%
  4. Darker nights.

    20 vote(s)
    10.4%
  5. Smaller selection boxes / unit highlight boxes.

    9 vote(s)
    4.7%
  6. Common hotkeys (A = Forced attack, P = Patrol, R = Reclaim).

    41 vote(s)
    21.4%
  7. Keep camera to universal "up", no more random rotating.

    47 vote(s)
    24.5%
  8. Fix units clipping through ground.

    64 vote(s)
    33.3%
  9. Add placeholder nuke (simple, buggy first pass nuke silo).

    15 vote(s)
    7.8%
  10. Other.

    27 vote(s)
    14.1%
Multiple votes are allowed.
  1. cola_colin

    cola_colin Moderator Alumni

    Messages:
    12,074
    Likes Received:
    16,221
    does it have more range? I tried once and was owned, cause the ships could evade, the stationary arty ofc not. But it seems the newest build has changed something with the ships anyway.
  2. Daddie

    Daddie Member

    Messages:
    275
    Likes Received:
    21
    Actualy I would like some basic AI in the game that tries to attack others.
  3. igncom1

    igncom1 Post Master General

    Messages:
    7,961
    Likes Received:
    3,132
    Engine bugs for me.

    Once we stop phasing through the earth, then I feel we can focus on AI and balance.
  4. igncom1

    igncom1 Post Master General

    Messages:
    7,961
    Likes Received:
    3,132
    We can do that in Beta right?
  5. cola_colin

    cola_colin Moderator Alumni

    Messages:
    12,074
    Likes Received:
    16,221
    I am not asking for perfect balance, but cutting it's range in half is done quickly and it is easier to test i.e. landwars when you games are common to end up with them. At least before the last build it was very very very common for people to make t2 ships nullify all land attacks completely with them.

    There is a difference between beta -> "let's do awesome balance for cool ladder matches" and alpha -> "balance is no important, but it should be halfway reasonable so people dont always just make unit x because it is 10 times as good as everything else"
  6. elonshadow

    elonshadow Active Member

    Messages:
    322
    Likes Received:
    231
    Small UI improvements would be at the top of my list.
    I have several ideas as to what I'd like to to see:
    Making is so queued orders are displayed, setting icons for idle builders, more tooltips for orders etc.

    But these are by no means what should be done, just stuff I would personalyl like
  7. torrasque

    torrasque Active Member

    Messages:
    337
    Likes Received:
    36
    The double click selection problem is really annoying too.
    I can't count the number of time my worker loose their build queue because I inadvertently selected all of them.
  8. sempermax

    sempermax New Member

    Messages:
    17
    Likes Received:
    0
    too be honest..... I'm not a fan of mass points
    they slow down the game
    who needs em?
  9. garatgh

    garatgh Active Member

    Messages:
    805
    Likes Received:
    34

    Isent it the other way around?

    Since you have to fight for mass points you start fighting earlier and dont just turtle-build a army.
  10. Spinewire

    Spinewire Member

    Messages:
    140
    Likes Received:
    3
    No mass points would be horrible, kind of stopped playing with randoms until they fix it. Just play with people i know and agree to not stack buildings, only build on metal spots and avoid any of the other economical abuse. Games are infinitely more fun and fast passed as a result.

    Econ is totally screwed atm with the building stacking & the fact you don't even need to make mexs in the first place games go from few early skirmishes to interpenetratable bases and 6-10 T2 factories being assisted by 5 T2 bots each constantly spewing units across the map by the 10-15 mins mark.
  11. wduong

    wduong New Member

    Messages:
    10
    Likes Received:
    0
    Other - To actually be able to play the game :cry:

    I am unfortunately one of the very few who suffers from the game crashing at launch
  12. ulciscor

    ulciscor Active Member

    Messages:
    124
    Likes Received:
    25
    Mass, far too much, and far too many. It's core prime all over again, fun for a while, but feel kinda dirty.
  13. thetrophysystem

    thetrophysystem Post Master General

    Messages:
    7,050
    Likes Received:
    2,874
    I am finding people putting the gasoline before the automobile, and wanting new features ahead of fixed features.

    For instance, metal points would be new features really.

    Tweaking the lighting to work the way it should, the graphical bugs to be fixed, and the player control issues like selecting units through the planet or the camera not being snapped to an axis by default, all make the current game cause problems for the players.

    Metal points and nukes aren't griefing anyone by not existing yet.
  14. garatgh

    garatgh Active Member

    Messages:
    805
    Likes Received:
    34
    My most desired next change? Space (as in being able to travel between multiple worlds and astroids)!

Share This Page