(topic settled) The textures aren't going to stay...

Discussion in 'Planetary Annihilation General Discussion' started by ekulio, June 12, 2013.

  1. ekulio

    ekulio Member

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    Did a bunch of searches, couldn't find anything about this.

    I was blown away by the visual style of the gameplay visualization vid and the later concept art, but the game in alpha looks all grey and gritty. I understand much of that might be because of lighting and shaders that haven't been implemented yet, but I want to know whether the devs changed their minds about the look or whether we're going to see the colorful, bright, soft textures from the trailer in the future?
    Last edited: June 13, 2013
  2. Ortikon

    Ortikon Active Member

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    Re: The textures aren't going to stay all desaturated right?

    Keep in mind there are no post-effects or depth yet.
    So blooming and atmospheric density is not there yet.
    Eventually those bloomy post effects will start warming up the scene and begin to saturate the colours. Definately not an alpha priority.
  3. Baleur

    Baleur Member

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    Re: The textures aren't going to stay all desaturated right?

    My game isn't gray and gritty at all!
    I've got hot pink units with hot neon green stripes. :shock:
    I do agree the terrain and such could be a bit more warm in color saturation, but it's far from what i would call gray and desaturated.

    [​IMG]
    [​IMG]
  4. ekulio

    ekulio Member

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    Re: The textures aren't going to stay all desaturated right?

    Wow, that is way better. I admit I'm not in alpha, but all the screens and vids I've seen don't look like yours. It made me worry. I wonder why that is. It still looks a tad grainy but I think that's because there's no anti-aliasing yet.
  5. ace63

    ace63 Post Master General

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    It was said there is gonna be color correction and probably tonemapping once the post processing pipeline is in there. So expect stronger contrasts and richer colors :)

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