PA Alpha Build: 49455

Discussion in 'Support!' started by garat, June 13, 2013.

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  1. garat

    garat Cat Herder Uber Alumni

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    Build 49455

    - BUG: Air fabbers DO NOT WORK. This means no advanced air factories either. Please don't use them. You can build T1 fighters and bombers, but air fabbers and all T2 air are broken currently.
    -We have wired the client for full Steam authentication support. We do NOT have a key exchange in place yet, but we will soon.
    - After exiting a match, you will no longer be able to create a new game if a new build has been pushed. You must patch before starting a new match.
    - We've added an idle timer. For those of you hanging out in a match for 22 hours. :)
    - In game edge scrolling and window mouse constraints
    - Some fixes in for units moving off of factories (still more to fix)
    - More pathing fixes and tuning
    - Additional flow field performance improvements in complex areas (near crevices for instance)
    - Client will always try to get back to the end of the timeline unless you're in Chronocam mode
    - Units being built no longer provide intel/vision
    - Projectiles should no longer be visible through fog of war
    - You should no longer be able to see enemy army build orders
    - Some targeting improvements and light laser tank should have an easier time hitting structures again
    - Camera Pole Locking and Hotkey (Hold N key to flip the pole lock state)
    - Ongoing sound work and effects
    - New sea energy plant art
    - New land and sea metal storage art
    - Numerous FX adjustments and fixes
    - Torpedo launchers now use torpedos
    - Numerous balance changes
  2. SXX

    SXX Post Master General

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    I want to believe allowed idle time isn't too short, because sometime I playing around with lighting/shaders for long time. :(
  3. ToastAndEggs

    ToastAndEggs Member

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    Pole locking with side scroll REALLY HELPS

    :D
  4. Raevn

    Raevn Moderator Alumni

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    Very rough, and can't check these yet in-game, but from the data files the changes are:

    • In-game player status.
    • UNITTYPE_Wall added to barriers
    • UNITTYPE_Sub added to subs
    • pitch range on ant weapon 15 -> 20
    • bot factory advanced nanolathe orientation changed
    • Additional audio and special effects on some things
    • Torpedo launcher, sonar icons being larged fixed (icons still incorrect though)
    • Destroyer icon colour fixed
    • Some target priorities changed
    • Model changes (will detail shortly)
    • Water colour lighter

    (The rest of the changes are in the engine)

    Fixed:
    FS#121 - Color of ship icons are wrong.
    FS#60 - All queued commands by all players visible when shift pressed.
    FS#9 - Building LOS
    Last edited: June 13, 2013
  5. songi

    songi New Member

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    Can't maximize my window once in game, and scrolling out takes me to solar system view randomly.

    I love the note where you mention Air fabs are broken, I had to try it out to see what was up and ya, they are really broken haha!

    Game runs much smoother now
  6. liamdawe

    liamdawe Active Member

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    I am guessing the guys are working towards fixing the air ready for the Steam push then!
  7. JamaicanPotato

    JamaicanPotato Member

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    Can't wait to check this out :)
  8. warrenkc

    warrenkc Active Member

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    Wow! The lag for issuing commands is so much better! It is perhaps 2-3 times less delay now!
    :D


    Malaysia fiber internet connection 5mb/s upload and download.
  9. exterminans

    exterminans Post Master General

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    Details please. There are several issues with pathing, and testing them all over again would be a tedious task, especially since not all of them are deterministic or easy to replicate.

    Actual question is: Was the bug fixed where the overlapping maps for pathfinding caused several erratic behaviors like looped paths and impassable areas?

    EDIT:
    It isn't, at least not completely :(
    Maps still overlap by an visible amount and cause issues in all 6 corners. Not as much as before, but enough to cause strange behaviors if obstacles are close to the cornerd or the 8 edges.
  10. crazy987

    crazy987 New Member

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    Time to play another game tonight and search for more bugs then :p
  11. Raevn

    Raevn Moderator Alumni

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    Oh god *Mashes the "Duplicate" button in the bug tracker* :(
  12. songi

    songi New Member

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    Haha, ya that tracker is going to be full of "My construction plane builds underground"

    To be honest I was surprised to see there isn't a master known bug list maintained on the tracker site or even these forums, could really help reduce dupes
  13. nanolathe

    nanolathe Post Master General

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    No it wouldn't. People post bugs without searching... there's no way around that.
  14. Raevn

    Raevn Moderator Alumni

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    UBER YOU MAKE ME SO HAPPY.

    Attached Files:

  15. crazy987

    crazy987 New Member

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    I always search, however i dont always find what i am searching for.

    *Hums* hello, is it me your looking for
  16. Vernam7

    Vernam7 Member

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    -In game edge scrolling and window mouse constraints




    YES! finally! :mrgreen: :mrgreen:

    [​IMG]
    Last edited: June 13, 2013
  17. mzhg

    mzhg Member

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    Make the option to also turn constraints off please!
  18. ferrat70

    ferrat70 New Member

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    Hooray :D, love for us Down Under.
  19. lynxnz

    lynxnz Member

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    +1 please
  20. Vernam7

    Vernam7 Member

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    you mean turn the mouse scrolling by the dges on or off?
    first of i dont find it wise, but if you want that, they did it!
    just go to the main menu settings guys!! on the right side!!!
    there is your options!
    [​IMG]
    Last edited: June 13, 2013
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