AMD Sun Fix

Discussion in 'Planetary Annihilation General Discussion' started by cerosia, June 11, 2013.

  1. bgolus

    bgolus Uber Alumni

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    Doesn't cause problems for everyone, but it does for me and some subset of users for which AMD and Adobe have no fix for (either because they don't know or not a frequent enough problem to fix).
  2. cerosia

    cerosia New Member

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    Either that or you put in a sub code in for us AMD users as a hint that the seraphim are going to jump out at any moment and kill us all!
  3. cola_colin

    cola_colin Moderator Alumni

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    49455 seems to have fixed this for me.
  4. xanoxis

    xanoxis Active Member

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    Not for me.
  5. neapolitanfrenchfrie

    neapolitanfrenchfrie Well-Known Member

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    I remember this from SMNC
  6. bgolus

    bgolus Uber Alumni

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    Well, this is because my shader code is messy and AMD shader compiler is far more strict than NVidia or Intel. And the sun specifically is extra messy as it's still temp.

    I never did figure out why explosions in MNC render black, that's a much cleaner shader.
  7. 1337haxwtg

    1337haxwtg Member

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    Because there's nothing more brutal than a black explosion.

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