Post any minor experiments with modding here. A unit data file reference can be found on the Alpha forum: http://forums.uberent.com/forums/viewtopic.php?f=71&t=47378&p=738070 Red headlights on commander: And on high-beams: And on OMG I BLIND beams: (I'm missing the sun, tried to make my own)
From the UI side, none of the logging functions appear to be active (console.log, console.info, etc). In addition using alert() will kill the game. However, it's dead simple to show that you've made changes by removing the functionality of a button like the main menu button.
You can change the color of the Atmosphere in the same way: Code: "atmosphere": { "color": [ 0.0, 1, 0.0, 0.5 ], its in /terrain/earth.json
In brightest day, in darkest night, No unit shall escape my sight. Let those who worship evil's might, Beware my power, Green Nanolathe's light!
http://imgur.com/2U49xl6.png Fab shader using teamcolors. I'd do more but I'm still trying to figure out how to meaningfully change much of the rest.
I turned the Fab shader a dark orange, increased the power of the noise when the texture mask scans onto the model, and changed the sine wave animation of the wireframe to a steady, candle-like flicker, more like what TA had for its effect. My thought was to make it look more "unstable". No, you can't have it, it's for my mod :x
Rised the lifetime of chatmessages from 15 to 60 seconds. Always missed the messages Code: var cutoff = date.getTime() - 60000; //60 seconds To be found in \media\ui\alpha\live_game\live_game_alpha.js