i5 2500k @ 4.5GHz GTX 480 8GB Ram I get 60 frames. I get 60 only if I do not make the game full screen. I can stretch the window to my entire (1920x1080) screen, however if I drag the window to the top to maximize it. I drop to 20.
Core i7 3770 16GB RAM GTX 670 OC I seem to be stuck at like 20-30fps... but it runs pretty well so far, only had one crash. I have more Problems with Units getting stuck in the Planet. :lol:
Windows 7 x64 i7 2600k 2.8 GHz 8 GB ram 1333 Mhz HD6970 2 GB I get lag. A lot of it. It's really quite surprising. Given the simplistic artstyle and all, this game shouldn't take that much. I suspect it's because it's Alpha and won't worry about it.
yeah you should be able to run it,the alpha is much more CPU intensive as opposed to graphics.But obviously you still need a good graphics card.But you see where im coming from.
Windows 8 Pro 64-bit Lenovo G570 Intel Core i5 6GB RAM DirectX 11 AMD Radeon HD 63000M Series Can run the game incredibly smoothly on all low settings and it still looks fantastic!
^this :lol: i7-3930K @ 4.2GHz 8GB RAM 1600MHz EVGA 780 GTX ACX SC (or Titan 1.1 :twisted: ) and game runs on SSD. Game normally runs smoothly at "uber settings" but remember: a lot of the wonkiness is coming from the servers as well, if you as a client don't get information you need or not fast enough, the game will have weird slow downs etc. too and instead of making your cpu etc. spike, they make it's usage go down, because of a timeout in the process(roughly described). And of course it is alpha and alpha would be laaame without some nice wonkiness. If you mostly get 60 fps and still get weird slow downs etc., don't worry it is not your system, it's the alpha troll! xD :lol:
i5 3570k @ 3.8ghz GTX 670 OC 2gb 16gb Corsair Vengeance Gigabyte Z77X-DH3 When I zoom in really close I get solid 60, but as soon I zoom out I get solid 30, really weird. This is on Uber Settings, and I also enabled FXAA in NVIDIA Control Panel
ATI vs Nvidia Started out on my 'normal' computer (iMac2011, Bootcamp on an external SSD): ATI Radeon HD 6970M, 1GB RAM Intel Core I7 3.4GHz, 8GB RAM Game was extremely sloppy. Got better after putting settings to low. The bigger the window, the sloppier it got, particulary the zooming in / out lead to gfx lag, FPS dropping down to ±5, after a few seconds jumping up to roughly 30 again. Shrugged it off to the alpha state. Then i remembered my old gaming machine, after freeing it fro all the dust i got it running on anotehr old Flatscreen TV @1920x1080. Setup is as follows: Geforce GTX 285, 2GB RAM Intel Core 2 Duo E8400 3GHz, 4GB RAM Settings set to high, game runs smoothly @50 FPS. Was kinda surprised. Gonna play on this until performance on ATI gets better. Also hoping that the Mac Version, which is my primary hope, is not as sluggish as the Windows version on the ATI card. Didnt run any particualr performance tests, just starting out with 3 AI's, building base to T2, T2 artillery and stomping the AI, army size certainly not going past 100 units. Hope someone finds that useful.
I have 2 systems first one is for general use and gaming etc 3770k - 4.5ghz 32gb Corsair 1600mhz Vengance ram Asus Sabertooth z77 montherboard Gtx 670 Gigabyte OC Edition 4GB 2x OCZ Vertex 4 256 SSD 2x 4TB Hitachi Deskstar HDD Total Price £1800~ if not less including case and other bits that complete a desktop Game runs flawlessly - not had any performance issues, no frame rate drops or any lag. I also have a machine I use for data crunching and rendering as a part of my work. 2x Intel Xeon E5-2690 at 2.9ghz EVGA Classified SR-X - Duel CPU Motherboard 96GB Corsair 2666MHz Dominator platinum ram 3x EVGA GTX TITAN SuperClocked Signature 6GB 1x OCZ z-drive r4 cm88 1.6tb 4x 4TB Hitachi Deskstar HDD with Raid 1 Total Price £17,600~ at the least including case and other bits that complete a desktop However I haven't played PA on this as I don't think it will work on Microsoft Windows Server 2012 I am not sure I haven't tried it and I doubt I will seeing as there is no point... I know I am sad etc etc I hear it a lot... u just jelly
Amazingly they aren't even the most expensive, one of the processors is 2x titans and the SSD is about 9-10 titans... so yeah They will be replaced later this year when the Titan family is released and the bar jumps again. at which time they will magically appear in my home PC
And apparently you are also very insecure. :lol: Posting a system you don't play PA on and pretty much spamming it in here, with nobody asking you to. (not even mentioning the obvious bragging about the price, which is also helping nobody) Shall I also mention my BMW X6 or are we going back to posting stuff regarding the PA alpha in the PA alpha forum? :roll:
What most of it looks like is that there is no LOD implemented into the game zoom out from the planet and zoom in and you get the same amount of triangles (see tri in the 'p' stats) Zoom out to orbit and you can still see the all the trees as 3d objects with shadows showing and all. If you did camera trickery to look upwards completely into space the frame rate improves massively since it does stop rendering everything in view. I think that a lot of the objects (such as things on the other side of the planet) consistently render even though obstructed?
Thanx to my 9800 gt I'm getting 5 - 7 fps max.. neutrino said that there is a bug in the 9800 series that is responsible for this low frame rate. He said it might be possible to fix so for those using 9800 series, lets wait for the next patchs.
Laptops with nvidia cards can run this game. I have a quadcore intel i3 but have to select by right clicking to launch the pa launcher file to run with my nvidia instead of my default crap video and it works like a dream
On some livestreams however, I have noticed some textures taking a while to adjust quality if one zooms in too fast, this does not happen to me personally though. Possibly could have been changed in a previous build, not sure.
It does seem to stop rendering things offscreen, I noticed texture pop in/out on rotating view to something previously offscreen, (as there is a lower poly count zoomed in than out) but it appears to still be rendering the objects behind the planet (on the other side) which can be noticed if you were to glitch the camera into going beneath the surface there exists barely any noticable difference in poly count.