** DISCLAIMER ** This thread is a personal list of bugs and malfunctions I come across with. This is NOT a "KNIGHT" thread that compiles a list of the ENTIRE forum. I wanted an online list, on which I can add stuff as I come across it. The reason I am posting this here, is so the Devs have another source of feedback, players can realize more what to expect when playing the alpha, and people can confirm the bugs that are found. Also I am just writing down everything that comes to mind, a lot of things WONT be fixed until late Alpha/Beta. And no, I am not criticizing the game in any way, just providing constructed feedback. ANY posts about a bug already been reported will be ignored. ** DISCLAIMER ** So yeah, Hey everyone my name is Tim, also known as "Cruelty" in games and as the Senior Commentator for the PA section of GameReplays.org. I hope I can contribute to building this game in ways that would be helpful, giving structured feedback and bringing more people in to this already amazing community! For proof or examples, please visit the GR.org twitch for VODs, regular streams, and weekly alpha updates! --> twitch.tv/CasterCruelty I will try to set this up in divisions that to me, seem the most relevant/distinguished. Again, this is a list of PERSONAL experiences I wish to share with the community Units Path-finding seems to be in an early stage of development. I had multiple occasions where half my army would get stuck in either geometry or in buildings. Units are slightly aware of their surroundings, often walk/ride into water or cliffs. (also stated in the "buildings" section) Factories have a malfunctioning unit box. Units tend to go underneath the structure and disappear from view. Destroying the structure and reclaiming the rubble seems to give you the units back. Also, Tanks (T1 and the T2 (leveler)) only fire on these factories once they are very close to the factory. The T2 artillery fires it shells into the air, almost vertically, without them ever coming back/hitting their target. Buildings Not sure if intended, but as of right now, buildings can be placed on top of each other in the queue. Whatever building gets placed down last will be canceled. Overall building collision boxing seems minimal when placing them down and building them, but we you try to get units past buildings, it becomes almost impossible for the units not to get lost or stuck. Mass extractors extract the same amount of mass ON metal deposits as they do OFF metal deposits. Placing down a T2 radar, gives you the radar coverage, AS SOON AS you start to construct it. UI and Interaction Drag and drop box selection does not filter units. Using a selection box over a large/small area select all units, including engineers and your ACU. Having a radar is purely informational at this point. Units will NOT fire on things in range if shown only on the radar. You can NOT give attack orders on blips on the radar. When placing a building in a queue, clicking too fast will result in a double click on the blueprint, selecting all buildings of that kind, interrupting your queue. Having engineers or your ACU assist a factory, they will only FINISH helping the unit currently being constructed, after the unit rolled out, set engineer or ACU will idle. (This can also fall under the Units division) The player list top left does not have the same pairings (Player with Color) for all players involved. Crashes and other miscellaneous Simulation errors are almost never seen again! Good job Uber! Having multiple units selected and pressing T to have the camera set to follow will result in a crash. Victory/Defeat screen has no recorded information yet (this has been confirmed by Uber)
Thats amazing! didnt know this was out there, thank you so much, i will spend my Sunday searching for all "my" bugs and where needed! much appreciated! I will still keep this list as a personal reference though. /Cruelty