[REL] SupCom's Strat Icons by ozonexo3

Discussion in 'Mod Discussions' started by ozonexo3, June 8, 2013.

  1. ozonexo3

    ozonexo3 Active Member

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    [​IMG]

    DOWNLOAD

    INSTALATION::

    Unpack,copy all images from mod and then repleace all images from game folder:
    Code:
    C:\Program Files (x86)\Planetary Annihilation\PA\media\ui\alpha\live_game\img\strategic_icons\
    Last edited: June 10, 2013
  2. LegionDarrath

    LegionDarrath Member

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    Re: MyFirstMod - SupCom's Strat Icons

    Nice work :D
  3. xanoxis

    xanoxis Active Member

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    Re: MyFirstMod - SupCom's Strat Icons

    They looks better. Uber icons are WAAAAAY to complicated and big. They really need to change that.

    Edit.

    Uber, really, change that sooner or later in alpha. I cant find engies etc.
    Last edited: June 8, 2013
  4. nlspeed911

    nlspeed911 Member

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    Re: MyFirstMod - SupCom's Strat Icons

    Looks much better; less confusing, less complex... Of course, I don't even have the game, so what do I know. :p

    EDIT: Yeah, what xanoxis said.
  5. mechsquid

    mechsquid New Member

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    Re: MyFirstMod - SupCom's Strat Icons

    Simplifying the strat icons to something closer to land unit, air unit, structure rather than having complex icons for each unit type would help prevent reliance on radar and encourage recon units. In any case I'd like to see Uber add the ability to scale icon size in the options menu.
  6. cola_colin

    cola_colin Moderator Alumni

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    Re: MyFirstMod - SupCom's Strat Icons

    I was thinking about trying to do this.
    AWESOME.

    Do you add different mappings or do you just exchange the icon-images?

    I'll try that mod as soon as it is available!
    Be quick about it! :D
  7. Teod

    Teod Well-Known Member

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    Re: MyFirstMod - SupCom's Strat Icons

    While supcom-style icons would certainly work better than what we have now, straight up copy will not be the best idea. You at least need to distinguish bot and tank factories (and maybe also bots and tanks themselves) and different types of engineers. I would also prefer more difference between T1 and T2 icons of similar things.
  8. ayceeem

    ayceeem New Member

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    Re: MyFirstMod - SupCom's Strat Icons

    I consider nato style symbols to be more of a hindrance than helpful. Apart from the "we are war generals!" coolness factor, silhouettes tell me more about units which simple shapes and symbols can't. And it's easier to just remember the unit designs than both the designs and their designated strategic icons. It goes to show nato symbols don't translate well to real time strategy games.

    Right now I really want the current silhouettes to rotate with unit orientation, and scale with their footprint.
    Last edited: June 8, 2013
  9. veta

    veta Active Member

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    Re: MyFirstMod - SupCom's Strat Icons

    nice
  10. ozonexo3

    ozonexo3 Active Member

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    Re: MyFirstMod - SupCom's Strat Icons

    Finished :D I wanted to find where every unit have writen whith icon to use, but i cant find it.

    DOWNLOAD


    INSTALATION::

    Unpack,copy all images from mod and then repleace all images from game folder:
    Code:
    C:\Program Files (x86)\Planetary Annihilation\PA\media\ui\alpha\live_game\img\strategic_icons\

    [​IMG]
  11. Raevn

    Raevn Moderator Alumni

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    Re: MyFirstMod - SupCom's Strat Icons

    /PA/media/pa/units/. Go into the unit .json file, and theres a key/value pair for "strategic_icons_address":##. This lets you change which icon to use, BUT: It appears the mappings between IDs and actual icons is hardcoded at the moment :( (at least, I couldn't find anywhere that listed these).

    The mapping is:
    0 = Wall (not existant)
    8 = Commander
    9 = Metal Extractor
    10 = Energy Plant
    11 = Factory
    12 = Laser Defence
    13 = Air Defence / Missiles
    14 = Radar
    15 = AA vehicle
    16 = Advanced Bot
    17 = Vehicle
    18 = Advanced Vehicle
    19 = Aircraft
    20 = Bomber
    21 = Fabrication Vehicle
    22 = Artillery structure
    24 = Sea Mine
    25 = Ship
    26 = Sonar *
    27 = Torpedo *

    * Torpedo is actually sonar and sonar is nothing.
  12. RCIX

    RCIX Member

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    Re: MyFirstMod - SupCom's Strat Icons

    holy **** useful icons
  13. defy89

    defy89 Member

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    Re: MyFirstMod - SupCom's Strat Icons

    I'm curious but why do T2 bombers currently have the same icon as T1 Air fighters, it's fairly confusing. :p

    Nice mod by the way! ^^
  14. cola_colin

    cola_colin Moderator Alumni

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    Re: MyFirstMod - SupCom's Strat Icons

    Because the game is unfinished ;)
  15. ozonexo3

    ozonexo3 Active Member

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    Re: MyFirstMod - SupCom's Strat Icons

    Yes, i know, i wanted to change it, but there is no way to that now
  16. defy89

    defy89 Member

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    Re: MyFirstMod - SupCom's Strat Icons

    Indeed. I suppose i had that coming but i just meant had anyone else noticed! ;)

    Haha no worries

    :lol:
  17. Raevn

    Raevn Moderator Alumni

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    Re: MyFirstMod - SupCom's Strat Icons

    Edit /PA/media/pa/units/air/bomber_adv/bomber_adv.json and add the following directly after the description:

    Code:
    ,"strategic_icons_address":20
    This will set the T2 bomber to the bomber strategic icon. At the moment, there is no strategic_icons_address set, so it uses the base_flyer.json value, which is 19 (normal aircraft)
  18. Nelec

    Nelec Member

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    Re: MyFirstMod - SupCom's Strat Icons

    Thank you for this, now I can play the game without a ton of screen clutter! :D
  19. mushroomars

    mushroomars Well-Known Member

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    Re: MyFirstMod - SupCom's Strat Icons

    Can I make a suggestion? Make a custom icon for Bot Engineers, Flying Engineers, and Naval Engineers.

    Aside from that, awesome work. I can hear the shores of Seton's Clutch already.
  20. Raevn

    Raevn Moderator Alumni

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    Re: MyFirstMod - SupCom's Strat Icons

    Can't at this point. New icons can't be added as the indexes are hardcoded.

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