I agree about how beneficial having one faction is to development and balance, so I was thinking of ways to easily balance faction customization beyond just looks. What I came up with was "Bonus Cards". You pick a couple when you start and they give you predetermined bonuses like; "Advanced Metallurgy Research" gives extra metal production on lava planets, or "Close Orbit Solar Arrays" gives an energy production bonus when fighting on planets close to their star. This allows an easy to regulate and modify way to differentiate player factions and play styles. With different planet types and different situational/environmentally dependent bonus cards they can be made to have a small yet effective way to express ones strategy. These "Bonus Cards" could also be awarded upon finding relics hidden on planets as you conquer them, or even for holding certain planets
That sounds like a pretty nice and fun feature but more like something you could mod to the game later on, but necessary for the game, you know. That being said, I'm absolutely sure that there will be a LOT of mods which will add factions to the game. If not, then I'm going to make one. So don't worry That's pretty rude isn't it? I wouldn't go around posting that kind of comments with that nickname.
No. If it's random, then luck will have way too much influence on the game. If you can choose, then there will be exactly one "correct" set that you need to pick at the beginning of the match, depending on the map. That will make game significantly more complicated and less newbie friendly. And it's not like those cards can add any significant amount of deph to justify this complexity: +N% to something somewhere doesn't really make difference in gameplay, only in balance. We already have nice spawn location choice and multiple commanders. I think that's enough.
Its not rude, its just blunt. While it would have been far more constructive if he had explained the reason for his response (which teod has done quite well) that doesn't make it any less valid.
I think saying "no" to someones idea is rude in case you don't explain yourself, thats all. Pointless atleast.
this isn't a poll or a vote, it's a place for discussion, so i do agree that "No" with no thought put in is totally unnecessary and not helpful, to put it nicely. i've really enjoyed similar systems like this in other games, and while i'm not sure i'd want it on all the time, it'd be nice as an optional when hosting / creating a game. not game-breaking bonuses, but bonuses that adhere to your personal playstyle.
Absolutely not, and the level of inattention to the focus of this game shown by the OP warrants no more than a firm "NO".
It reminds me a lot at the different generals out of c&c:generals. It could be hard to balance. There is the danger that some of the combinations you could choose at the beginning, would overpower all other and therefore become standart. On the other site it would make the game feel more diversified, if done rigth. Things would take longer bevor getting stale, with all the different combinations when you can choose 3 out of X. I think at the moment they should try to get the coregameplay rigth. Make sure that each unit feels usefull and varied, instead of the generic thank, airplain armys you now from other, not so fun, rts. It should not only be icons figthing each other in an zoomed out view.Coregameplay should include more than that. Things to achieve that goal are different kind of ammunition and different contextsensitiv abilitys,so that every unit, or many, can do something usefull which all others cant. Your suggestion could be easily implemented in an mod later on. But for now i think other things are more important. That does not mean that i dont like your idea , its just hard to get rigth and other things are more important at the moment.
It should be. But... I'm having difficulty trying to comprehend what exactly you're trying to say? You want generals, like in Command & Conquer Generals Zero Hour, to replace factions? Well, I'm against all such things; I like one single faction.