Picture in picture idea

Discussion in 'Backers Lounge (Read-only)' started by mckalistair, May 18, 2013.

  1. mckalistair

    mckalistair New Member

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    In the live stream Mavor mentioned about picture in picture while talking about what they are going to add instead of a conventional mini map. That got me thinking. Could there be some sort of unit/ satellite that instead of just getting rid of the fog of war wherever you put it, give you a real time picture in picture view of what the enemy is up to or just a view of what is going on at a specific location? I think this would work with a satellite or a spy plane of some sort.

    Now discuss :D
  2. thapear

    thapear Member

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    1. Make extra window.
    2. Launch satellite.
    3. Set new window to track satellite.
    4. ????
    5. Profit.
  3. mckalistair

    mckalistair New Member

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    What do you mean?
  4. chemicalrascal

    chemicalrascal New Member

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    Pretty much exactly what he said - If you want to have a unit give you a PIP view, just set up a PIP and set it to track it. Then you've got a PIP of your satellite.

    In theory, of course, we won't actually know how everything is going to work until we get the releases in our grubby hands.

    ----

    What I'm interested in, though, is how Uber plans to deal with the graphical rendering cost problem (normally) associated with PIPs - I know that, for example, that while PIPs are often suggested as a solution to unrealistic scopes in FPSes, it's often discounted because it would essentially halve the frame-rate (due to having to render the scene twice).

    Now, of course, Uber are making an engine from the ground-up, so I wouldn't be surprised if they are being really clever about it (or, alternately, perhaps fine-grain graphical fidelity isn't going to be a problem? That also makes sense, after all, it's an RTS, not a FPS). Still, what they do aught be rather interesting.
  5. mushroomars

    mushroomars Well-Known Member

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    I like the idea of having either a windows system in-game, or actually using extra windows in the OS. That would kick ***!
  6. mckalistair

    mckalistair New Member

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    The graphical rendering cost could be a significant problem for people with lower spec machines if its not done right but I'm sure uber will find a way :) I would however like to know how the are going to get us battle information from a different planet ( your base is under attack, the enemy has just amased an army of bots, that sort if thing) without using a mini map
  7. mushroomars

    mushroomars Well-Known Member

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    Well, fans have made a lot of suggestions that aren't explicitly minimaps, but fulfill the same role. This is a similar idea.

    Ideally, you'd be able to glance at whatever the quasi-minimap would be, check where your units are, and your enemies' are, see what units are damaged/under attack/not functioning, and see where conflict is occurring.
  8. Sylenall

    Sylenall Member

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    I'd be worried about the performance cost, not to mention it'd probably be a great deal more distracting (movement constantly catching your eyes) and require more screen "real-estate" than a simple mini-map (not a big deal for those with huge monitors I guess).

    Don't actually want this unless it's completely optional.
  9. xcupx

    xcupx Member

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    A minimap is, in essence, a PIP window that is zoomed out all the way to show the whole map. I don't understand what this whole argument is about...
  10. muzzledelk

    muzzledelk Member

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    Well the basic concept is user reliant, meaning if you don't activate it, then it doesn't happen. Simple as that. As an aside, I have three monitors to play with, so any screen space I can fill is what I want to use. Sixteen satellites in a surveillance grid would be glorious.
  11. GoodOak

    GoodOak Active Member

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    Dual monitor mega map!
  12. Bastilean

    Bastilean Active Member

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    In many traditional RTS games, you can create a control group and selecting that group will automatically set the view to the group. This could get frustrating/poor-responsive if you have a group split literally on opposite sides of a planet, but this generally should not occur as control groups are used to send units together.
  13. tgslasher

    tgslasher New Member

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    Supcom had cartographic mode, which removed the render of the game (made my pc go from 10fps to 20-30). Having a satellite then tracking it (default t in supcom) then setting the view to cartographic shouldn't chew to much resources (if the game supports cartographic as it did in supcom).
  14. muzzledelk

    muzzledelk Member

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    *Coughs and points to 4 monitor set up*
  15. laseek

    laseek New Member

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    The PIP stuff is part of the chroma-cam I think and chroma-cam are basically smart rendering windows - no logic - just fast client side rendering panels for subsets of server-side data. All the real work - dmg calcs, win/loss, etc are all server-side.

    Meaning - opening a window to some coords will result in streaming a small set of data from the server to the client, rendering only happens when things enter frame.

    With smart ways of handling data now - basically observable data where a change in some aspect of a data attribute results in triggering a UI change - you can do a lot more with the cycles available and with the API's available for GPU's - much of that can be thrown at the GPU.

    The flip side is the network characteristics have a greater impact - latency, bandwidth and even minor things like DNS lookup times can cause headaches.

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