Dynamic Terrain

Discussion in 'Backers Lounge (Read-only)' started by chickenatorius, June 4, 2013.

  1. chickenatorius

    chickenatorius New Member

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    So, from what I understand, there will be no random natural hazards such as lightning storms or earthquakes. What I'm inquiring on is if there is going to be controllable, map-changing hazards (Besides throwing a big space rock at a planet or shooting heavy nuke artillery at the land) such as firing at the base of a tall cliff to have rocks crumble on an opposing force, or shooting edges of an archway to block a ravine.
  2. numptyscrub

    numptyscrub Member

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    As I understand it, currently there are only a couple of weapons that are going to be set to be terrain deforming; asteroids and possibly nukes. I don't think there are plans to go Red Faction and let tanks shoot a tunnel through mountains. I'm also pretty sure that the terrain deforming engine is not being "properly" realistic with the deformation (also like Red Faction); it's overlaying a hole rather than calculating rock stresses and applying gravity in a realistic materials science way.

    I doubt you'll get avalanche options unless they end up scripted in as part of a custom map. :(
  3. mushroomars

    mushroomars Well-Known Member

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    Yeah, it would be too taxing on the engine to have every weapon deform terrain. The way I understand the craters work is that they are essentially deleting geometry at the site of impact and replacing it with a big hole with exploded textures. I don't understand how this works from a technical perspective though, the geometry bit I get but their texturing system is over my head.

    It would make sense for large artillery pieces to be able to make craters though, or orbital super-death-rays.

    I am honestly really hoping that they vie for a bit of realism in crater-forming impacts, so that when a crater is created, the rock and dirt that was there before goes flying outward as large kinetic projectiles and a big mushroom cloud of dust.

    Also, assuming an asteroid is a big chunk of terrain, that means all terrain *can* have physics. I'm thinking of something along the lines of a special subterranean explosive unit that burrows under a cliffside, and makes a special explosion. This explosion has calculated fracture points where the terrain splits off the cliffside and falls down.
  4. muzzledelk

    muzzledelk Member

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    Asteroids are completely separate bodies in the physics engine, presumably just tiny planets.
  5. teradyn

    teradyn Member

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    Not necessarily. The moons are just planets, but asteroids are actually separate entity types all together from what I remember them saying.
  6. muzzledelk

    muzzledelk Member

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    Well, they can be named 'peanut butter spreading devices', but they're still celestial bodies that are vaguely round. Just names, you see. :mrgreen:
  7. DeadMG

    DeadMG Member

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    Not from a technical perspective. Either an asteroid is a planet or it isn't, and if you choose to name it a planet is irrelevant.
  8. teradyn

    teradyn Member

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    No, I mean that they indicated the asteroids were separate from planets in exactly a technical way.
  9. smallcpu

    smallcpu Active Member

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    So no, an Asteroid isn't round by definition. If its round, its a Planet. :p

    /pendantic intermission end
  10. veta

    veta Active Member

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    what makes a rock an asteroid or (dwarf) planet is whether it has achieved gravitational hydrostatic equilibrium.

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