What are the stats behind on what make match making work well? and what have you guys and gals at Uberent done for matchmaking? Also I would like to see technical stats like wins/loss and play time and those things or something that make up matchmaking. I want to feel like i'm fighting people that around my skill level and people that enjoy who fighting me because of my skill level.
Good luck getting the matchmaking algorithms out of Scathis. We tried that in SMNC. You are more likely to get a tour through Fort Knox and a free gold bar at the end. :lol:
He's not the only one. Good luck getting any, even vaguely popular game's matchmaking algorithms from its parent company... it's just not going to happen.
Well ELO/Trueskill and the sorts are not exactly black magic and can be read up on the web. In fact trueskill is developed by microsoft, but used by other games (like faf) so the information is there. EDIT: Google trueskill brings up microsoft themselves explaining what they do: http://research.microsoft.com/en-us/pro ... tails.aspx
If you use Trueskill as standard without modifying it, sure. If game companies did use trueskill without tweaking it though, then why would they be reluctant to tell you, hmm?
I feel like that we should have some idea what we are dealing with if not numbers but what exactly effects it so we can know where to improve upon
That's easy enough. TrueSkill and so on work with number of wins as far as I know. I don't think it matters at all what happens during the match, length or how many units you build and what not. Win and your rating goes up. Elo uses the end result and the ranking of the other player IIRC. Win against good players and more importantly the higher you get: Do not lose to lower ranked players!
Your rating can actually go down if you win. Trueskill seems to work well from what I've seen, and I've heard it's better than ELO.
SMNC matchmaking where players characters have different skills and roles isn't exactly the same thing as a strategy game where all players have the exact same possibilities except a few commander abilities. When people are grinding for XP they try to use strategies to maximize their XP gain. A reason to hide the matchmaking in such games is because players could find ways to exploit the matchmaking to be able to get into games where they can grind the fastest and that such strategies by those players might detract from the overall goal of the team which in turn can lead the game to be less fun and more frustrating. The same problems doesn't occur when players are playing just to raise their rating to go up in the ranks. They are just playing to win.
Nah, its not the same. When players have secondary goals besides winning it will affect how they play. If they grind for XP it affects how they play if players on the same team get different amounts of XP for how they play. When players characters have different levels like in League of legends you can't just balance according to rating. A bad player can grind his way to a high leveled character. Even though he is a bad player he might be able to win against a good player because his character is on higher level. So then you need to balance the teams not just by their players rating but also by their level on their character and the role of that character. That is not the same thing as just balancing on rating where all players basically have the same options like it will be in PA.
I don't want to win and win and win just so that i'm on a winning streak be placed with people on my team that are on a loosing streak. I want other people on my team that are on a winning streak and to play against people that are on a winning streak. I don't want this to feel like im carrying the game from my MMR because i'm the best and have to be placed with not so good people . my team rating 7 1 1 1 1 other team 3 2 2 2 2 even though the scores are the same in number the team would be highly unballanced
Well that's your personal opinion. Some people might enjoy carrying the team. Anyway I agree that the matchmaker should try to set up matches where all players are as equally matched as possible. That requires many players though. Do you rather wait 1 minute to get teams of mixed skill levels or would you like to wait 10 minutes where all players pretty much have the same rating? They might be perfectly balanced. We don't know the power relationships of how a 1 relates to a 2 and how it relates to the 7 in turn.
Its like when I play other games, I have 2 accounts, 1 has no ranking and the other is my main account so its is quite high. Then I play on the second account and demolish all MUHAHHAHAHAHHA!!!!!. But I know what you mean by carry the team. Me and my friends play halo and the reason we win is due to the guy on our team who is really good. Fortunately he doesn't mind our nubishment, gets him more kills lol.
I would definitely be prepared to wait for an even game. Uneven games are a complete waste of time. Although mixed skill levels can still make for a balanced game.