Support Endorsement Builds

Discussion in 'Monday Night Combat PC Discussion' started by Shurryy, January 3, 2011.

  1. Shurryy

    Shurryy New Member

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    Yeah I have been experimenting with the Support lately but I can't really make up my mind about what endorsements would help.

    I am currently using:

    Gold - Rate of Fire
    Silver - Running Speed
    Bronze - Skill Cooldowns

    However it feels like I am missing what's making the support great... Any hints/tips?
  2. Sarabi

    Sarabi New Member

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    I enjoy gold cooldowns, silver rate of fire and bronze health regen, makes for a decent all arounder whiles spamming airstrikes and quickly resetting a busted bunker. Your team mates will love you too for keeping 4 turrets hacked on the go!
  3. XyzKiller

    XyzKiller New Member

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    I just use

    Gold - Skill Recovery
    Silver - Rate of Fire
    Bronze - Armor

    Though I'm not sure if Bronze armor actually does anything beneficial...always thought it prevented face grapples by assassins. :? (can someone answer this)

    Anyways, I like the Gold Skill recovery because I hack a lot of my team's turrets more then I do using my heal/hurt gun & shotgun.
  4. hostileparadox

    hostileparadox Well-Known Member

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    Armor is what you're missing.

    Gold RoF- Heals up targets quickly, gives your hurtgun the best chance of getting a kill if need be, especially when juiced. Deal massive amount of damage quickly to moneyball with your juiced shotgun.

    Silver armor- Survive facestab / shuriken slap / face sword slash / backstab with kunai (with passive 3)
    Lets you survive longer when juiced and have your shotgun out.
    More likely to survive enemy turret hack attempts. (Still not very likely though)

    Bronze: Skill - 20% faster airstrike regen, 20% faster hack regen.
    Alt bronze: Clip Size - +40% shotgun ammo per reload. Deal more damage with shotgun before reloading. (great while juiced)
    Alt Bronze: Critical shot - +2% Critical Shot Chance,+10% Critical Damage. Deal more damage while juiced.

    Don't bother with juice or speed since those are two endorsements you can pick up on the battlefield.
  5. FB Zombie Chaos

    FB Zombie Chaos New Member

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    Can you not survive a face grapple with Bronze armor?

    I thought I had before, but I might have been overhealed and not have noticed.

    I have been using this build.


    Gold-RoF
    Silver-Skill
    Bronze-Armor

    I use the RoF cause I use the H/H gun 90% of the time. Shotty comes out when I hear an azazin cloke, and when hitting the MoneyBall.
  6. hostileparadox

    hostileparadox Well-Known Member

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    Yes, bronze is the minimum armor any support should have. It lets you survive facestabs. Silver Armor lets you survive kunai backstabs with Pass3.

    Remember, this guy is playing on the PC, they un-nerfed the Airstrike in the PC version, no need for such a high skill endorsement. 25% skill recovery vs 35% for silver. I'd rather have more armor then a 10% increase in skill regen.
  7. FB Zombie Chaos

    FB Zombie Chaos New Member

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    Ah, I didn't notice that.

    My hack is more important to me than armor.

    You wouldn't know the differences for RoF Gold and Silver would you??

    I may put Gold-Skill
    Silver-RoF
    Bronze-Armor....? Maybe?
  8. hostileparadox

    hostileparadox Well-Known Member

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    Well I do, since I always run Gold RoF, the shotgun feels slow without it.

    Interesting page:
    http://uberent.com/forums/viewtopic.php?f=27&t=5653
    They finally released player stats and endorsement effects. :eek:
  9. zarakon

    zarakon Active Member

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    I don't always play support, but when I do, I prefer Gold Armor.

    I don't like playing defensively, so instead of sitting around tending to the base or hugging a turret, I'm running around playing the unkillable combat medic or bunny-hopping shotgun whore that can go toe-to-toe with gunners and tanks.

    Gold armor plus level 3 passive gives the support health comparable to tanks and gunners, but with faster movement and a much smaller hitbox. Makes him one of the hardest classes to kill. This is mostly from my experience against support players.
  10. MikeyTWolf

    MikeyTWolf New Member

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    Then you sir, are an idiot.

    Or at least, a very bad influence on the younger players. Supports are so urgently needed in a lot of games to sit back, hack the turrets and keep them healed. Lose turrets and offence classes have to play defence until someone rebuilds them, and then either the moneyball goes because the other team can go full offense, or your team has a huge struggle to equalise the game costing about half the match.

    If you don't like playing defensively, try another class. There are five others to pick from. :/
  11. DeadStretch

    DeadStretch Post Master General

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    Surprisingly enough what zarakon described can be an extremely effective build.
  12. zarakon

    zarakon Active Member

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    My theory for the game is that unless you're going for some lame-*** "force overtime then juice rush" win, you don't need defense. Your defenses won't do anything unless you're losing, therefore they won't help you win. If you're pressing the enemy base, they can't press yours

    My objective is to kill turrets, kill bots, and keep the moneyball down. Kill pros if they get in the way. I don't think that's such a terrible example
  13. DeadStretch

    DeadStretch Post Master General

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    Not to mention being able to keep your assaulting Pros alive longer and on the frontlines.
  14. do0t

    do0t New Member

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    Name calling, wow. Check your maturity level before calling a player with a different strat than yours, an idiot. Save it for in-game, otherwise it's just poor form IMHO. Jotun is a decent player, whom I wouldn't categorize as a scrub.

    That said, I agree with you IN the case that there is one support on the team. Consider, however, the good I'm doing to my skill set and the team if all I'm able to do is hack level 1 turrets at the current skill progression. I'm never able to BUY advanced skills because I'm always buying/leveling turrets; it's expensive. Everyone SHOULD be buying turrets, but it's like a lot of people now who leave it to the class that stays in the rear - namely the support and sniper. "They'll handle it."

    In the case of more than one, as long as turrets are being built and hacked, I'm more useful over-healing heavy classes as they play on the offensive, dropping air bombs on turrets/hacking enemy turrets, and luring players that leak through into the fire base. That part of it is a team effort that doesn't happen often. Through happenstance more than coordination from my experience. :)

  15. FriedrichPsitalon

    FriedrichPsitalon New Member

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    Man, some people need some administrative suspensions from the forum to check their attitude. Geez.

    I run Support like so:

    Gold: Skill Cool - I want the most airstrikes I can get, the fastest firebase redeploys I can get, and the most turret hacking I can get.
    Silver: Armor - The way I play (frontline anchor) is routinely hazardous. I need to be able to shrug off a little damage as I duck back into cover.
    Bronze: RoF - Because it's the best remaining option, honestly.
    ----------------
    I view my role as "the anchor where the trouble is" or, in better times, "forward assault base." I throw airstrikes down right before my team starts charging to clear them some running room. I do the same as they back out to cover their escape. I drop my firebase around corners during a firefight, knowing full well it may be an easy kill, but relying on the chaos to give me a chance to get it up, running, and healed. I heal my compatriots as they start taking damage from behind the wall, or run up and shotgun an assassin as she tries to put down a teammate, then retreat back to my position. My firebase and I go in harm's way and stay there as long as humanly possible, because that's what a combat medic does.

    I absolutely respect base-tenders, and I have no problem with supports who do that if there is a need. Unfortunately, just as much as banzai-rush Supports are a bad influence, so are Supports who never leave the base and orbit behind the first two tiers of turrets, never moving forward. I distinctly remember dying once during an assault in which the enemy base was getting pressed on both sides and there wasn't a pro or bot of the enemy color even to the midfield line... and respawning to see our other support with his firebase above the moneyball, running back and forth and topping off the last 10% of the overheal of the base turrets.

    Airstrike is a tremendously dangerous forward influence weapon, and deserves to be pushed. By all means tend house if you get waxed and sent back to base, but then get back up there, slam a firebase down by your gunner, start healing people and forcing them back with the transparent bomb of death. Supports are intended to support other Pros, not turrets.

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