Dear all, I have been a huge fan since the beginning of the kickstarter. However only just a few days ago I decided to pre-order (shame on me!). Now to get to the point of my topic . I have understood that combat etc for the alpha is just to get the inner planetary combat ready, and optimized. In further stage of development intra planetary combat will be looked at. By intra I mean just droppod (e.g. "egg") and launch to another system/planet and start colonize/conquer the planet/system. And I have already dreaming about how this would look like ( and I guess I will not be alone ). This brought me to the space warfare topic. … It is known that space combat will be very small scale and presumeably limited to orbits of planets. But what about the asteroids/metalplanets (aka deathstars)? Maybe use asteroids as vehicles to launch an invasion force from? How about set-up small scale bases on such an asteroid where you have this unit-launchers as seen in the trailer? Send the asteroid to a planet of your liking. Launch the units inside of the unit launcher, secure a foothold on the planet, have a drop-pod launched with the commander inside and start base-building on the planet for domination! And if you now join me on the trip of miraculous dreaming let’s get to the next part “gaseous planets”: If you like my idea then adapting this idea for colonizing/warfare on gaseous planets is a next and simple step. First of all I need to make some statements here: - I expect gaseous planets to be very environmentally hostile (radiation!) e.g. Jupiter! - I expect gaseous planets to have no ground or have small number of captured asteroids - I expect gaseous planets to be very rich on a certain resource e.g. energy bonus but very poor (to non existent…) metal resource So let’s say we have this asteroid ready to go to a gaseous planet, the asteroid should have shields! If no shields are present attrition should occur on buildings/units untill they well… die/get destroyed this due to the radioactivity. This base-building should not be able to occur when having no (or destroyed) shields! This could give also an extra strategic advantage if you could destroy the enemies shield. Combat of course will only be able with flying shielded units. If you have arrived on that planet a special structure could become available to start harvesting the energy of the gaseous planet. What do you think of my idea boys ‘n girls?
Yep I know , however doesn't mean it can never come back? also it is just an idea e . The whole idea can also work without shields, just no attrition then
Maybe its just me but I would like the game were you have space warfare, like you can shift massive amounts of troops to other planets to wage massive war. it reminds me the starwars thing with the clone army and all and the cruisers in space. It would make the game cool cuz you will have industrial planets shipping out units like in most scifi series, if you people like this idea maybe support it?
The idea is interesting though the radiation from a planet would not be any more harmful to anything in orbit than the radiation already present in space, not to mention micro meteors and other such space hazards. As such it would have no special effect on units orbiting because those units are conceivably already protected for space travel. Shields are not the only way to protect against these dangers. Humans are in space right now. They don't have shields in the sense of energy fields but they do have shielding in e form of metal and other materials which shield them from cold, radiation, micro meteors, etc. I would presume that advanced combat robots would have similar protections. The M1 Abrams main battle tank is such a machine. It is protected against nuclear, biological, chemical, etc weapons by use of armor plating and life support systems.
I think most of the people would love space warfare, however as this is already mentioned alot, it will take balancing to a whole new stage and they already told us not to be there. It will be up to modders. And thats why I came up with my asteroid transporting vehicle! All true however, I do think it has been scientifically known that jupiter for example emits lot's and lot's of radiation. I think to efficiently harvest energy the robots should get "inside" the gaseous planet and thus be exposed to a lot of radiation. Concerning the M1, dont think it could withstand constant high radiation, it is known that electronics etc at some point start to suffer and even fail. Thus an M1 would be able to withstand radiation but at a certain point it would be failing I guess
http://www.universetoday.com/15146/jupiter-radiation/ TLDR: yes radiation can damage electronics but you can properly shield electronics (and life forms) from radiation. Your concern should be focused around the gravitational forces instead. That is not to say I want to worry about any of this in-game but, radiation is the least of your worries.
Traditional shields will not be in PA. Supcom has taught us that tiny, cheap, AoE damage absorbers that block ALL projectiles and gain HUGE mutual coverage bonuses are messed up in many ways. Shields may still exist. There is still a need for universal damage protection, but only for a select few elite units like the Commander. This was literally shown in the kickstarter video. Asteroids are natural transports for huge invasions, and it'd be clinically retarded to not have this in PA.