Gravity Weapons and Supernovas

Discussion in 'Planetary Annihilation General Discussion' started by orion732, May 23, 2013.

  1. orion732

    orion732 New Member

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    So I was just kinda scrolling through the forums, and I came across some thoughts that I thought I'd gather here.

    The first is the idea of gravity weapons. What if we could have weapons which could actively change or influence the way gravity works in a select area. I saw one post in which someone talked of a "gravity well generator", which you could use to attract asteroids and things to a location. What if you could have something like that, or its opposite, a gravitic shield which repelled objects. Or gravity rays.

    Along this topic, I got to thinking about black holes and such. What if you could somehow cause a star to go nova? I can see this being done in one of two ways. First, you could have a some sort of superweapon, like a gravity beam which causes the star to collapse. Or you could simply increase the star's mass by repeatedly crashing planets and large bodies into it. Having a star suddenly turn into a black hole or go nova would be devastating to the entire system.

    Anyways, feel free to post your own ideas below.
  2. exavier724

    exavier724 Member

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    The problem is that a Supernova or a Black Hole would more or less end gameplay. Even if they did allow system configurations that would have multiple stars (a fight in a Bianary System might be interesting to see) both of those effects would destroy everything within lightyears of the battlefield :p

    Small scale gravity weapons would be interesting to see though. Maybe since we don't have shields we could get some form of gravity field that screws with projectile trajectories. Sure the interplanetary artillery is aiming for my power gens but the slight trajectory change causes the shells to land somewhere else in my base instead. Or a small scale black hole bomb like what was created for the nukes of the SupCom player made Nomads faction. Sucks in all surrounding units, kills them, and then throws their corpses everywhere :p

    On a larger scale you could do something like a flare generator that uses a gravitic field to stir up a flare in the sun causing a burst of radiation to lance out searing everything off the sunward side of any planet caught in range lol
  3. orion732

    orion732 New Member

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    Only in a small skirmish. In a galactic campaign, these weapons would only be of use against one star system. And it would not destroy everything within light years. Maybe within 10 light years, but even then, not instantly. I mean, the fastest the debris and radiation could travel is the speed of light, so it would take 10 years for it to reach a point 10 light years out. And in the galactic campaign, there would be perhaps a hundred star systems. I figure that a weapon of this magnitude, in which you'd be able to pretty much destroy an entire system, would only be usable once or twice per game. Otherwise it's just too powerful.
  4. exavier724

    exavier724 Member

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    Lol a nova maybe but a supernova...

    Sorce: https://en.wikipedia.org/wiki/Supernova - Effect on Earth Section
    Probably wouldn't be very healthy to electronics either lol. As for the travel distances, it is my understanding that with the exception of short range teleporter all Interplanetary/Interstellar travel done by the robot commander is through simple sub-ftl rocket technology. After all you have no organic component so whats waiting a thousand years to reach the next battlefield to you? :p

    Trying to outrun your own blast wave would be impossible under those conditions lol

    At any rate we don't have nearly enough info on their galactic component to speculate but I dout it will be an in depth connected environment. Possibly just an overlay to make it look like multiple battles are in the same galaxy with no side effect crossover.

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